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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

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259
Topics

Recent updates

1.0.67 - small fixes and live_auto_call
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live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
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2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
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Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
1.0.62 - 2022.8 compatibility and alt. server
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Room reloading now works for 2022.8 projects (2022.8 added compression to room tile data) There is now a gmlive-server-alt.exe for Windows, which is compiled fo...
1 file — 1.0.62
1.0.59 - Fixes, features, and optimizations
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New features You can now live-reload paths! ( path_set_live ) They are not the most popular resource type, but people found various creative uses for them. You...
1 file — 1.0.59
1.0.57 - 2022.2.1 compatibility
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GMLive’s API was updated to match current stable version of GMS2. I hope to release a separate tool for updating the API script automatically soon, but it may...
1 file — 1.0.57
2.3.7 updates
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Added support for the new func(a,,b) (acting as func(a,undefined,b) ) Added support for non-folder sub-layers Added support for effect layers Server now prints...
1 file — 1.0.57
1.0.54 - small fixes
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I added even more error checking for missing/corrupted scripts! This shows meaningful messages on startup. live_log_script now has a second log_level argument...
1 file — 1.0.54
259 topics · Next page · Previous page · First page
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Last post
I'm using the lastest GMS2 & GMLive. Variables thats causing error are phy_collision_x phy_collision_y phy_col_normal_x...
started by K.Blank Dec 30, 2021
2 replies
110 views
I was trying to update to the new release of GMLive (huge thank you for this amazing asset!!), and I am unable to get it...
started by Quixottic Dec 28, 2021
2 replies
97 views
Hey YAL, I can update objects in the room, but when my camera starts its dead in its tracks instead of moving towards an...
started by Gypsy Dec 09, 2021
2 replies
119 views
Just picked this up, thanks for making it! Are create events supposed to update? I scoured the documentation and forum t...
started by Tomato Sauce Dec 07, 2021
1 reply
177 views
I've created a blank new project in GMS2 ver 2.3.7 and tested both the Room and Object GMLive processes are working as e...
started by Karlstens Nov 28, 2021
5 replies
224 views
Im using both the latest GMLive and GMS2 IDE (2.3.6.595) & Runtime (2.3.6.464). The error: [live][2021/11/13 11:38:31] R...
started by K.Blank Nov 13, 2021
2 replies
141 views
Hello, I am in the process of porting a game from GM8.0 to GMS2.3. Against the recommendations of Yellow AfterLife, I am...
started by KingTremolo Oct 10, 2021
3 replies
123 views
Hello, First of all, thank you very much for this tool! I’m really juicing the most of it 🙂. So far I’ve gotten l...
started by Posho Sep 25, 2021
1 reply
155 views
Just a heads up, I've had instances of these lines causing crashes when I exit the game. (live_live_rooms_start and live...
started by Slyddar Sep 21, 2021
2 replies
98 views
I have imported both latest version of GMLive & shader_replace_simple. Everytime i save a live shader, the GMLive comman...
started by K.Blank Sep 19, 2021
2 replies
110 views
I'm running 2.3.2.560 IDE and 2.3.2.426 Runtime, so my GMS2 is a little behind due to problems with the latest version...
started by Slyddar Sep 03, 2021
2 replies
210 views
Heya, Have had this for years, but hadn't been using it. Just grabbed the new version and installed it and am getting th...
started by Slyddar Sep 02, 2021
5 replies
178 views
Hi, it seems gmlive.gml still thinks this function takes 5 arguments instead of the new 3. When trying to use it and rel...
started by baku Sep 01, 2021
100 views
No replies yet
First, let me state that GMLive.gml is a life-saver. Without it I don't think I would use GameMaker since the developmen...
started by FantoMan Jul 11, 2021
4 replies
130 views
Hello! So far GMLive has been super helpful when it comes to testing code, but live rooms have been giving me some troub...
started by EngineerKappa Aug 19, 2021
4 replies
181 views
Whenever i refer the variable "instance_count" within a live code, the game freezes. Sometimes no errors thrown at all...
started by K.Blank Aug 17, 2021
2 replies
120 views
I got GM Live through itch yesterday and can't get it working. I started a fresh project, imported the "GMLiveForGMS2.3+...
started by Tom Sennett Aug 10, 2021
3 replies
228 views
I forgot where I put the live_call code and want to delete/comment out some. Is there a command or something in the serv...
started by DynoStorm Aug 11, 2021
1 reply
157 views
GameMakerStudio 2.2.3.574 HTML5 module does not work with the newest GMLiveForGMS2.3+ If you try to run a project with o...
started by foreverisbetter Jul 28, 2021
3 replies
233 views
I think this is an issue new to 2.3.1 of GMS2 as I haven't encountered it before. This is with the newest version of bot...
started by Game Soup LLC Nov 30, 2020
3 replies
292 views