
GMLive.gml
A downloadable extension
Quick links: blog post | marketplace page | documentation
GMLive is an extension that introduces livecoding / interactive programming into GameMaker: Studio and GameMaker Studio 2 (including Mac IDE).
That is, it allows to reload chosen scripts or events mid-game when they are changed and saved from the editor - without having to recompile and restart the game.
This allows to save tremendous amounts of time during development, especially for projects and platforms with longer compile time.
The extension works with all modules - you can even have the code update remotely while the game's running in a browser, on a mobile device, or on a console.
It also has some additional features:
- Sprite reloading
- Room reloading
- On-demand code compilation/execution
(akin to execute_string/object_event_add in GM8) - Shader reloading (via helper extensions)
The extension is stable, documented, easy to use, and takes literal minutes to set up (see video).
Updated | 5 days ago |
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (50 total ratings) |
Author | YellowAfterlife |
Made with | GameMaker: Studio |
Tags | extension, GameMaker |
Purchase
In order to download this extension you must purchase it at or above the minimum price of $29.95 USD. You will get access to the following files:
Development log
- 1.0.72 - Assorted fixes5 days ago
- 1.0.71 - GML updates and fixesMay 22, 2023
- 1.0.67 - small fixes and live_auto_callDec 15, 2022
- 1.0.65 - 2022.11 compatibility and HTML5 tweaksDec 01, 2022
- 1.0.63 - GML updates and a bunch moreNov 14, 2022
- 1.0.62 - 2022.8 compatibility and alt. serverSep 12, 2022
- 1.0.59 - Fixes, features, and optimizationsAug 03, 2022
- 1.0.57 - 2022.2.1 compatibilityMar 12, 2022