1.0.76 - more fixes & tweaks
GMLive.gml for GameMaker » Devlog
Tweaks
- I have updated the documentation a bunch
Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some clarifications, technical explanations, and updated the code examples to use GM2022+ syntax where appropriate.
And it now looks nicer too! - Added
live_code_updated
, which runs whenever GMLive updates a snippet of code (script, event, etc.)
Fixes
- Fixed GMLive_fallback not working if your project path has spaces in it.
An absolute classic of script-writing on Windows. - Apparently LTS can’t import an extension that was exported from GM2024 so I now have two GMLive projects.
- Fixed the game crashing after reloading a shader.
GMLive is generated from Haxe source code and I have accidentally created a name collision (GMLiveShader.updated
andGMLive.shaderUpdated
both becamelive_shader_updated
). - Updated API to support functions and constants from GM2024.4
- Fixed a few issues with select functions expecting a wrong number of arguments in GMLive
(functions infnames
use[arg]
to indicate optional arguments in various ways) - Fixed a few more more order inconsistencies with room reloading.
- Fixed sprites that getting 9-slices applied on live-reload if you’ve set up 9-slice at some point and then disabled it.
Files
GMLive (for GM2022+).yymps 863 kB
Version 1.0.76 May 25, 2024
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GMLive.gml for GameMaker
Code and asset live-reloading for GameMaker!
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | extension, GameMaker |
More posts
- 1.0.74 - GM2024 support and various fixesMar 23, 2024
- 2024.2 minifixMar 05, 2024
- 1.0.72 - Assorted fixesSep 27, 2023
- 1.0.71 - GML updates and fixesMay 22, 2023
- 1.0.67 - small fixes and live_auto_callDec 15, 2022
- 1.0.65 - 2022.11 compatibility and HTML5 tweaksDec 01, 2022
- 1.0.63 - GML updates and a bunch moreNov 14, 2022
- 1.0.62 - 2022.8 compatibility and alt. serverSep 12, 2022
- 1.0.59 - Fixes, features, and optimizationsAug 03, 2022
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