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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

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261
Topics

Recent updates

1.0.67 - small fixes and live_auto_call
10
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live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
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2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
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Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
1.0.62 - 2022.8 compatibility and alt. server
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Room reloading now works for 2022.8 projects (2022.8 added compression to room tile data) There is now a gmlive-server-alt.exe for Windows, which is compiled fo...
1 file — 1.0.62
1.0.59 - Fixes, features, and optimizations
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New features You can now live-reload paths! ( path_set_live ) They are not the most popular resource type, but people found various creative uses for them. You...
1 file — 1.0.59
1.0.57 - 2022.2.1 compatibility
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GMLive’s API was updated to match current stable version of GMS2. I hope to release a separate tool for updating the API script automatically soon, but it may...
1 file — 1.0.57
2.3.7 updates
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Added support for the new func(a,,b) (acting as func(a,undefined,b) ) Added support for non-folder sub-layers Added support for effect layers Server now prints...
1 file — 1.0.57
1.0.54 - small fixes
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I added even more error checking for missing/corrupted scripts! This shows meaningful messages on startup. live_log_script now has a second log_level argument...
1 file — 1.0.54
261 topics · Next page · Previous page · First page
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Last post
The following syntax is valid GML: var val = my_list[| my_index]++; However, live-updating a script or event containing...
started by Perichron Interactive Jul 27, 2021
1 reply
101 views
Hi, With the latest GameMaker 2.3.3.574 I get a lot of "only referenced once" errors. Is that normal? The plugin itself...
started by COWCAT Jul 23, 2021
6 replies
226 views
The guide tells me to use an imported object, but the .yymp does not contain any new objects? I'm very lost
started by ApselTheBlue Jul 01, 2021
2 replies
139 views
GMLive works with my other project. It doesnt use the window_set_cursor extension. This one does but if I try to run the...
started by Azenris Jun 21, 2021
1 reply
96 views
This throws an error under GMLive. Turns out that methods inside structs cannot read their own variables without being r...
started by mrvictordiaz Feb 17, 2021
10 replies
342 views
So I'm a fan of JS-style ` this` keyword and in GM I would make a macro that would map to `self` It's a purely visual th...
started by Evoleo Apr 25, 2021
2 replies
175 views
Hello there! Fairly new to GMLive, and it has been blowing my mind! Great work and thank you, first and foremost! Now I'...
started by Quixottic Mar 23, 2021
3 replies
278 views
I upgraded to the newest version of gm live for the newest version of gamemaker and i get this error when trying to use...
started by Axis Games May 09, 2021
6 replies
499 views
First of all i'm using the latest GMS 2 ( IDE 2.3.2.560 , RT 2.3.2.426 ), and GMLive 1.0.47 I enabled live function for...
started by K.Blank May 02, 2021
5 replies
140 views
Hey YAL, love the extension, big help for my workflow. Recently started trying to use it for rooms instead of just code...
started by Artillex Apr 28, 2021
6 replies
185 views
I sometimes get this error https://pastebin.com/XrZVEQuM when putting "if (live_call()) return live_result;" in certain...
started by Neverdusk Jun 04, 2021
5 replies
126 views
My game uses sockets and doesn't seem to be able to connect to itself or anyone else anymore when using the extension. I...
started by PelicanPolice May 27, 2021
5 replies
115 views
I'm currently working my way through the cheat sheet installation instructions, and have encountered quite a few issues...
started by PelicanPolice May 27, 2021
5 replies
119 views
I spent quite a long time changing things in my project with it not working before I worked out how you're supposed to u...
started by PelicanPolice May 27, 2021
1 reply
84 views
Constantly threw errors at me for using c_dkgrey instead of c_dkgray. Stopped immediately when I used c_dkgray. Happens...
started by BigManSkits May 12, 2021
1 reply
95 views
Hello. Love this plugin but I'm having trouble figuring out how to read the error messages to know what line of code I n...
started by Papadoge Apr 15, 2021
6 replies
530 views
I absolutely LOVE gmLive, but I just upgraded to GMS 2.3 and imported it into a blank project and get an error when I tr...
started by maxjmcintyre Apr 17, 2021
2 replies
167 views
Hello! I noticed an odd behavior when using display_set_gui_maximise () in the drawGUI event and updating the position o...
started by bassicallydrew Apr 18, 2021
2 replies
166 views
Hi! I downloaded GMLive and I'm trying to use it with GMS1 1.4.99999. When I import everything as per the GMS1 guide and...
started by Brin Apr 17, 2021
1 reply
148 views
Hello, Not sure if this is a a bug or not. If you have the following in a function: function test() { if (live_call()) r...
started by _MHG_ Mar 24, 2021
1 reply
187 views