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Recent updates

1.0.76 - more fixes & tweaks
3
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
7
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
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Last post
The following syntax is valid GML: var val = my_list[| my_index]++; However, live-updating a script or event containing...
started by Perichron Interactive Jul 27, 2021
1 reply
163 views
Hi, With the latest GameMaker 2.3.3.574 I get a lot of "only referenced once" errors. Is that normal? The plugin itself...
started by COWCAT Jul 23, 2021
6 replies
361 views
The guide tells me to use an imported object, but the .yymp does not contain any new objects? I'm very lost
started by ApselTheBlue Jul 01, 2021
2 replies
204 views
GMLive works with my other project. It doesnt use the window_set_cursor extension. This one does but if I try to run the...
started by Azenris Jun 21, 2021
1 reply
163 views
This throws an error under GMLive. Turns out that methods inside structs cannot read their own variables without being r...
started by mrvictordiaz Feb 17, 2021
10 replies
443 views
So I'm a fan of JS-style ` this` keyword and in GM I would make a macro that would map to `self` It's a purely visual th...
started by Evoleo Apr 25, 2021
2 replies
236 views
Hello there! Fairly new to GMLive, and it has been blowing my mind! Great work and thank you, first and foremost! Now I'...
started by Quixottic Mar 23, 2021
3 replies
386 views
I upgraded to the newest version of gm live for the newest version of gamemaker and i get this error when trying to use...
started by Axis Games May 09, 2021
6 replies
768 views
First of all i'm using the latest GMS 2 ( IDE 2.3.2.560 , RT 2.3.2.426 ), and GMLive 1.0.47 I enabled live function for...
started by K.Blank May 02, 2021
5 replies
250 views
Hey YAL, love the extension, big help for my workflow. Recently started trying to use it for rooms instead of just code...
started by Artillex Apr 28, 2021
6 replies
314 views
I sometimes get this error https://pastebin.com/XrZVEQuM when putting "if (live_call()) return live_result;" in certain...
started by Neverdusk Jun 04, 2021
5 replies
169 views
My game uses sockets and doesn't seem to be able to connect to itself or anyone else anymore when using the extension. I...
started by PelicanPolice May 27, 2021
5 replies
169 views
I'm currently working my way through the cheat sheet installation instructions, and have encountered quite a few issues...
started by PelicanPolice May 27, 2021
5 replies
197 views
I spent quite a long time changing things in my project with it not working before I worked out how you're supposed to u...
started by PelicanPolice May 27, 2021
1 reply
131 views
Constantly threw errors at me for using c_dkgrey instead of c_dkgray. Stopped immediately when I used c_dkgray. Happens...
started by BigManSkits May 12, 2021
1 reply
149 views
Hello. Love this plugin but I'm having trouble figuring out how to read the error messages to know what line of code I n...
started by Papadoge Apr 15, 2021
6 replies
821 views
I absolutely LOVE gmLive, but I just upgraded to GMS 2.3 and imported it into a blank project and get an error when I tr...
started by maxjmcintyre Apr 17, 2021
2 replies
232 views
Hello! I noticed an odd behavior when using display_set_gui_maximise () in the drawGUI event and updating the position o...
started by bassicallydrew Apr 18, 2021
2 replies
274 views
Hi! I downloaded GMLive and I'm trying to use it with GMS1 1.4.99999. When I import everything as per the GMS1 guide and...
started by Brin Apr 17, 2021
1 reply
223 views
Hello, Not sure if this is a a bug or not. If you have the following in a function: function test() { if (live_call()) r...
started by _MHG_ Mar 24, 2021
1 reply
244 views