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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

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180
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Recent updates

1.0.48 - many fixes!
2
This update fixes a large number of variously exotic issues. Improvements GMLive now omits indexing its own scripts, which improves server startup time for smal...
3 files — 1.0.48, 1.0.52, 1.0.50
1.0.46 - shader reloading and performance fixes
5
I fixed an issue where 2.3 scripts wouldn’t necessarily be picked up when choosing to not connect to the server (by using undefined as “url” argument). No...
1 file — 1.0.46
1.0.42[/43] - Various fixes
2
This version brings a few changes: I fixed an issue where background colors layers in “live” rooms would turn invisible, causing some users to believe that...
1 file — 1.0.40
An experimental anti-crash build
2
Through a somewhat complicated testing process I have established that mystery crashes in GMS2.3 have something to do with actively using structs! So… here’...
1 file
1.0.39 - this is another of those "more 2.3 fixes" updates
1
Improvements: I tried cleaning up some of the “unused” variables, though there is a certain limit as GMS2.3 will also gladly complain about functions that y...
1 file — 1.0.39
1.0.38 - even more 2.3 fixes
5
Fixed the global variable name '__lnc__std_haxe_boot_isJS' not set before reading it. error with 1.0.37, which was caused by some mysterious script init order c...
1 file — 1.0.38
1.0.37 - more small fixes
2
Fixed “unable to find function” with the recent few versions when live_enabled is false . If the chosen port is taken, gmlive-server will now prompt you if...
1 file — 1.0.37
1.0.35 - 2.3.x HTML5 compatibility
1
2
The extension now appears to be working on 2.3 HTML5 target, which comes from me having spent a day filing bugs and adding workarounds (pictured). I have also f...
1 file — 1.0.35
180 topics · Next page
Topic
Last post
This throws an error under GMLive. Turns out that methods inside structs cannot read their own variables without being r...
started by mrvictordiaz Feb 17, 2021
10 replies
157 views
So I'm a fan of JS-style ` this` keyword and in GM I would make a macro that would map to `self` It's a purely visual th...
started by Evoleo 56 days ago
2 replies
58 views
Hello there! Fairly new to GMLive, and it has been blowing my mind! Great work and thank you, first and foremost! Now I'...
started by Quixottic 88 days ago
3 replies
99 views
I upgraded to the newest version of gm live for the newest version of gamemaker and i get this error when trying to use...
started by Callumsb7 42 days ago
6 replies
84 views
First of all i'm using the latest GMS 2 ( IDE 2.3.2.560 , RT 2.3.2.426 ), and GMLive 1.0.47 I enabled live function for...
started by K.Blank 49 days ago
5 replies
51 views
Hey YAL, love the extension, big help for my workflow. Recently started trying to use it for rooms instead of just code...
started by Artillex 53 days ago
6 replies
88 views
I sometimes get this error https://pastebin.com/XrZVEQuM when putting "if (live_call()) return live_result;" in certain...
started by Neverdusk 15 days ago
5 replies
30 views
My game uses sockets and doesn't seem to be able to connect to itself or anyone else anymore when using the extension. I...
started by PelicanPolice 23 days ago
5 replies
46 views
I'm currently working my way through the cheat sheet installation instructions, and have encountered quite a few issues...
started by PelicanPolice 23 days ago
5 replies
25 views
I spent quite a long time changing things in my project with it not working before I worked out how you're supposed to u...
started by PelicanPolice 23 days ago
1 reply
26 views
Constantly threw errors at me for using c_dkgrey instead of c_dkgray. Stopped immediately when I used c_dkgray. Happens...
started by BigManSkits 39 days ago
1 reply
28 views
Hello. Love this plugin but I'm having trouble figuring out how to read the error messages to know what line of code I n...
started by Papadoge 65 days ago
6 replies
97 views
I absolutely LOVE gmLive, but I just upgraded to GMS 2.3 and imported it into a blank project and get an error when I tr...
started by maxjmcintyre 63 days ago
2 replies
86 views
Hello! I noticed an odd behavior when using display_set_gui_maximise () in the drawGUI event and updating the position o...
started by bassicallydrew 63 days ago
2 replies
44 views
Hi! I downloaded GMLive and I'm trying to use it with GMS1 1.4.99999. When I import everything as per the GMS1 guide and...
started by Brin 63 days ago
1 reply
51 views
Hello, Not sure if this is a a bug or not. If you have the following in a function: function test() { if (live_call()) r...
started by _MHG_ 87 days ago
1 reply
120 views
Hey i followed the instruction video and got the following error: ERROR in action number 1 of Create Event for object <u...
started by nfsnoob 66 days ago
1 reply
42 views
I’m getting error when trying to run latest version: at gml_GlobalScript_GMLive_program (line 263) - if(live_enabled)m...
started by gnysek Mar 11, 2021
13 replies
306 views
open terminal and do neko gmlive-server.n then error occured . -- NOTE: "live" code execution errors go into your Output...
started by Yukitama 82 days ago
2 replies
87 views
Tried this on a friends pc today and realised how much time can be saved etc.. You have done so many great tools etc for...
started by CoxyofNewp 84 days ago
55 views
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