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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

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270
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Recent updates

1.0.70 - GML updates and fixes
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9
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.68
1.0.67 - small fixes and live_auto_call
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live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
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2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
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Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
1.0.62 - 2022.8 compatibility and alt. server
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Room reloading now works for 2022.8 projects (2022.8 added compression to room tile data) There is now a gmlive-server-alt.exe for Windows, which is compiled fo...
1 file — 1.0.62
1.0.59 - Fixes, features, and optimizations
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New features You can now live-reload paths! ( path_set_live ) They are not the most popular resource type, but people found various creative uses for them. You...
1 file — 1.0.59
1.0.57 - 2022.2.1 compatibility
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GMLive’s API was updated to match current stable version of GMS2. I hope to release a separate tool for updating the API script automatically soon, but it may...
1 file — 1.0.57
2.3.7 updates
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Added support for the new func(a,,b) (acting as func(a,undefined,b) ) Added support for non-folder sub-layers Added support for effect layers Server now prints...
1 file — 1.0.57
270 topics · Next page
Topic
Last post
In the recent update to GameMaker 2023.4.0.84 released about three weeks ago, template strings were added as a new featu...
started by Micha Faw 20 days ago
27 views
No replies yet
I got room reloading to work, but every time I use it the background becomes white and sort of acts like a background do...
started by Super Rokket 32 days ago
2 replies
55 views
Hello! I always used GMLive without problems, but lately I started having issues. When I start GMLive server, it says th...
started by montezumashamas 43 days ago
1 reply
66 views
hi. it seems that using sprite_set_live on a sprite disables its 9slice element. i havent tested it thoughrly, but a qui...
started by itaisinger 48 days ago
1 reply
39 views
Hi hi! As always, awesome asset. The last few days without me changing anything (that I know of) whenever I set #macro l...
started by John Peppermint 54 days ago
5 replies
71 views
Curious if the next update will have fixes for the updated audio_ functions? (ex: audio_play_sound can take more variabl...
started by Fermenter 65 days ago
3 replies
56 views
Is there any plan onto implementing live editing of animation curves if it is not made already?
started by MayitaMayoso 71 days ago
2 replies
66 views
Hello, I often use ShadowsocksR to access the Internet (VPN). When I use this program, GMLive cannot run effectively. It...
started by rendadongdong 68 days ago
1 reply
78 views
div will not be rounded, you need to manually floor live_auto_call will cause yyc not to compile
started by yunzl 70 days ago
1 reply
58 views
I'm part of a devteam working on a GMS1.4 project using a private GitHub with about 30 contributors. Recently one of the...
started by Yoshiatom Feb 08, 2023
1 reply
170 views
Hi! The server keeps telling me it has an error indexing a couple of Draw GUI events, specifically where a string starts...
started by Crooked Beaker Jan 24, 2023
2 replies
93 views
GM 2023.1 introduced singletons: function foo() constructor { static bar = 1; } foo(); // initialised at least once so s...
started by gnysek Feb 13, 2023
88 views
No replies yet
So, I followed the video by Shaun Spalding on live room editing and also followed the "cheat sheet" here and have double...
started by konjecture Jan 15, 2023
5 replies
144 views
Is it possible to do this without literally pasting "if (live_call()) return live_result;" in all events of all objects...
started by ajlapm Jan 07, 2023
1 reply
109 views
It might be known, but recursive macros cause errors like “X does not have a variable ‘Y’” on live-reloads. I’...
started by Yokin Jan 14, 2023
58 views
No replies yet
I tried adding one myself, but it seems like it only works for object events and not functions (I get this error when it...
started by Yokin Nov 15, 2022
3 replies
213 views
ERROR!!! :: ############################################################################################ ERROR in action...
started by Jeffdev Aug 23, 2020
4 replies
268 views
Hi, I'm trying to get this to work with Snowstate (a finite state machine that puts most things in the create event), an...
started by joseph.a.garza1@gmail.com Dec 13, 2022
4 replies
135 views
xiangtianyuan@xiangtiandeiMac GMLive % neko gmlive-server.n Called from C:\HaxeToolkit\haxe\std/neko/_std/Date.hx line...
started by liangxie Dec 11, 2022
2 replies
131 views
Hi. I just got GMLive 1.0.65 for GMS2.3+. Only the alt version of the gmlive server exe works. Opening the regular one j...
started by Ardeimon Dec 06, 2022
3 replies
156 views