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Recent updates

1.0.79: LTS2026 tweaks and assorted fixes
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General The extension is now built for LTS2026. You can still use it in LTS2022 if you downgrade it using the Project Tool. The documentation has been updated t...
2 files — 1.0.79
1.0.78 - GM2024.11 tweaks and fixes
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New stuff There’s now live_auto_call_nr , which is like the regular live_auto_call , but does an exit instead of a return . You can use it when Feather or GME...
1 file — 1.0.77
1.0.76 - more fixes & tweaks
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Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
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Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
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This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
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Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
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GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
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live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
356 topics · Next page
Topic
Last post
Hi! I was wondering if using anonymous methods is possible with GMLive, this is specific but I could't find a solution t...
started by Angelo1810 19 days ago
3 replies
55 views
Hello, iv been using GMLIVE for a bit now, its very useful, I use it all the time on the newest version of game maker...
started by Dald22 8 days ago
1 reply
24 views
I'm unfamiliar with GMLive, so I apologize if this is somehow my fault. I couldn't find anything about it, though. I'm o...
started by Brittle Lizard 9 days ago
3 replies
42 views
Running GMS1.4.9999 with GMLive (for GMS1.4).gmez Version 1.0.24b I've had to unpack the assets manually as per the docu...
started by psomguy 21 days ago
5 replies
86 views
When I go to reload a room that uses physics, the game crashes, due to the physics no longer being enabled after reload...
started by Oblivion Skull 45 days ago
3 replies
122 views
Hello! I've been dabbling in some 3D stuff with GM, but it seems that once I import GMLive into the project (a very simp...
started by ETHAN0L 42 days ago
2 replies
75 views
Title pretty much says it all, here's what the console outputs when GMLive tries to update code with the "AudioEffectTyp...
started by Burger Kurger Nov 13, 2025
3 replies
250 views
Every time I reload an object with an constructor inheritance, the console gives an error: Expected a `{`, got colon Bec...
started by IvaskiyGooD 57 days ago
4 replies
127 views
Whenever I change an event that's been emitting particles like: part_particles_burst(global.ps_vfx, x, bbox_top + 315, P...
started by PsychoSeel May 30, 2026
7 replies
227 views
https://itch.io/t/1621379/error-buffer-get-surface-takes-5-arguments-got-3 Anytime i reload a script with buffer_get_sur...
started by WanderlustInTheEnd 59 days ago
2 replies
113 views
I sometimes get this error https://pastebin.com/XrZVEQuM when putting "if (live_call()) return live_result;" in certain...
started by Neverdusk Jun 04, 2021
9 replies
407 views
[GMLive][Sun 12 Jul 2026 03:19:09 PM +07][ERROR] Error in obj_player:Draw_0: [GMLive][Sun 12 Jul 2026 03:19:09 PM +07][E...
started by Jumbooffical2 58 days ago
1 reply
73 views
I might be silly but when i move to lts 2026 my console says it can't find the runtime and to update it with --runtime i...
started by WanderlustInTheEnd 79 days ago
2 replies
276 views
I recently purchased GMLive to help with a project I've been making in Studio 1.4. I was hoping to use its room reloadin...
started by 128-Up Feb 13, 2026
7 replies
328 views
When I am doing networking, everything works perfectly fine without GMLive enabled. Otherwise I am getting this error. _...
started by Azuzora Mar 12, 2026
6 replies
244 views
I'm using live_function_add to replace the built-in instance_destroy with a modified version of itself, but it doesn't w...
started by CannotThink Mar 05, 2026
3 replies
186 views
When I live reload certain events I get the error 'Macro redifinition' [sic], despite the referenced macro not being def...
started by AttaBoy Mar 03, 2026
2 replies
175 views
Maybe with Boosty or anything else that’s available in Russia? 😅
started by DDA Feb 26, 2026
1 reply
234 views
I understand that this might be a vague issue (so feel free to just say you don't know how to help, I won't be offended...
started by WanderlustInTheEnd Feb 07, 2026
2 replies
230 views
Whenever I make a change to an event that draws a sprite, GMLive stops working with this error: (instance of obj_object)...
started by montezumashamas Nov 20, 2025
15 replies
526 views