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Recent updates

1.0.78 - GM2024.11 tweaks and fixes
2
8
New stuff There’s now live_auto_call_nr , which is like the regular live_auto_call , but does an exit instead of a return . You can use it when Feather or GME...
1 file — 1.0.77
1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
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Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
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This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
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Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
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11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
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live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
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5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
346 topics · Next page
Topic
Last post
Whenever I change an event that's been emitting particles like: part_particles_burst(global.ps_vfx, x, bbox_top + 315, P...
started by PsychoSeel 13 days ago
1 reply
50 views
I recently purchased GMLive to help with a project I've been making in Studio 1.4. I was hoping to use its room reloadin...
started by 128-Up Feb 13, 2026
7 replies
220 views
When I am doing networking, everything works perfectly fine without GMLive enabled. Otherwise I am getting this error. _...
started by Azuzora 92 days ago
6 replies
168 views
I'm using live_function_add to replace the built-in instance_destroy with a modified version of itself, but it doesn't w...
started by CannotThink 99 days ago
3 replies
115 views
When I live reload certain events I get the error 'Macro redifinition' [sic], despite the referenced macro not being def...
started by AttaBoy Mar 03, 2026
2 replies
107 views
Maybe with Boosty or anything else that’s available in Russia? 😅
started by DDA Feb 26, 2026
1 reply
153 views
I understand that this might be a vague issue (so feel free to just say you don't know how to help, I won't be offended...
started by WanderlustInTheEnd Feb 07, 2026
2 replies
144 views
Whenever I make a change to an event that draws a sprite, GMLive stops working with this error: (instance of obj_object)...
started by montezumashamas Nov 20, 2025
15 replies
435 views
live_result is always undefined, is anything else needed for this to work? Edit: It seems it's not a problem with return...
started by CORAIN Nov 22, 2025
1 reply
200 views
Title pretty much says it all, here's what the console outputs when GMLive tries to update code with the "AudioEffectTyp...
started by Burger Kurger Nov 13, 2025
2 replies
177 views
Self explanatory, using GMLive, even if you remove the object to execute the server, the folder containing the files to...
started by ZelosRyu Oct 29, 2025
5 replies
344 views
So the question is simple, do I need to if (live_call()) return live_result; in every object I want live? has a way to t...
started by chroda Sep 30, 2025
4 replies
367 views
- Gamemaker Runtime: `2024.13.1.242` - macOS - GMLiveForGM2022+.yymps --- ### Steps Taken | 1 | Created a brand‑new pr...
started by ArgosOz Sep 27, 2025
15 replies
495 views
I have imported both latest version of GMLive & shader_replace_simple. Everytime i save a live shader, the GMLive comman...
started by K.Blank Sep 19, 2021
5 replies
664 views
Not sure if I missed something in the instructions on using live_room but I followed the instructions and now when I edi...
started by zackcubed Jul 30, 2025
2 replies
404 views
Not sure why it started doing this, I made a game for windows exe and then switched to html and in doing that GMLive did...
started by zackcubed Jul 26, 2025
3 replies
436 views
When I upload my project to GitHub, it stops working, "When I launch Game Maker 2, a pop-up window appears asking me to...
started by God of the determination Jul 25, 2025
5 replies
317 views
Hi! I bought this tool a year ago and it worked for me then with my MacOS-to-mobile setup. However, I was unable to make...
started by kubawsky Jul 12, 2025
3 replies
448 views
I'm getting an error for room hot reload. I'm trying to change an asset layer and I'm getting the following error: _____...
started by Thomaz Jul 13, 2025
3 replies
351 views
Avviamento... (versione protocollo: 106; compilato il 05 marzo 2024) Caricamento in corso 'C:/Users/steve/Documents/GitH...
started by God of the determination Jul 05, 2025
4 replies
490 views