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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

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259
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Recent updates

1.0.67 - small fixes and live_auto_call
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live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
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2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
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Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
1.0.62 - 2022.8 compatibility and alt. server
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Room reloading now works for 2022.8 projects (2022.8 added compression to room tile data) There is now a gmlive-server-alt.exe for Windows, which is compiled fo...
1 file — 1.0.62
1.0.59 - Fixes, features, and optimizations
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New features You can now live-reload paths! ( path_set_live ) They are not the most popular resource type, but people found various creative uses for them. You...
1 file — 1.0.59
1.0.57 - 2022.2.1 compatibility
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GMLive’s API was updated to match current stable version of GMS2. I hope to release a separate tool for updating the API script automatically soon, but it may...
1 file — 1.0.57
2.3.7 updates
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Added support for the new func(a,,b) (acting as func(a,undefined,b) ) Added support for non-folder sub-layers Added support for effect layers Server now prints...
1 file — 1.0.57
1.0.54 - small fixes
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I added even more error checking for missing/corrupted scripts! This shows meaningful messages on startup. live_log_script now has a second log_level argument...
1 file — 1.0.54
259 topics · Next page
Topic
Last post
Hi! The server keeps telling me it has an error indexing a couple of Draw GUI events, specifically where a string starts...
started by Crooked Beaker 9 days ago
21 views
No replies yet
So, I followed the video by Shaun Spalding on live room editing and also followed the "cheat sheet" here and have double...
started by konjecture 18 days ago
5 replies
61 views
Is it possible to do this without literally pasting "if (live_call()) return live_result;" in all events of all objects...
started by ajlapm 25 days ago
1 reply
50 views
It might be known, but recursive macros cause errors like “X does not have a variable ‘Y’” on live-reloads. I’...
started by Yokin 19 days ago
27 views
No replies yet
I tried adding one myself, but it seems like it only works for object events and not functions (I get this error when it...
started by Yokin 78 days ago
3 replies
169 views
ERROR!!! :: ############################################################################################ ERROR in action...
started by Jeffdev Aug 23, 2020
4 replies
216 views
Hi, I'm trying to get this to work with Snowstate (a finite state machine that puts most things in the create event), an...
started by joseph.a.garza1@gmail.com 50 days ago
4 replies
91 views
xiangtianyuan@xiangtiandeiMac GMLive % neko gmlive-server.n Called from C:\HaxeToolkit\haxe\std/neko/_std/Date.hx line...
started by liangxie 52 days ago
2 replies
96 views
Hi. I just got GMLive 1.0.65 for GMS2.3+. Only the alt version of the gmlive server exe works. Opening the regular one j...
started by Ardeimon 57 days ago
3 replies
115 views
On live reloads it seems like the precision of modulo is reduced, or something like that. Essentially this code: if(live...
started by Yokin 58 days ago
3 replies
80 views
This might be one of the known unfixable constructor issues. BUT: This code works initially, but hard crashes after a li...
started by Yokin 77 days ago
1 reply
94 views
I'm installing GMLive for the first time on v2.3.7.474. Whenever I launch my game I get a list of missing functions- Fun...
started by Yozoraki Sep 24, 2022
4 replies
217 views
Recently i learned that some functions now supports structs, for example instance_create_depth(0,0,0,obj_test,{ myNum...
started by DirectalArrow 82 days ago
1 reply
74 views
As I'm tinkering with how to get my ideal workflow going, I plan on using a number of Script functions (either single or...
started by Stevie 85 days ago
1 reply
95 views
Hello, In the latest GM beta (runtime v2022.1100.0.219) after making some changes in the live code, the runner crashes w...
started by Melius 87 days ago
3 replies
105 views
Hey, I recently upgraded to GMS 2 2.3, downloaded the latest version of GMLive 2.3+, and it works for the most part! How...
started by MathiO Jan 31, 2021
5 replies
328 views
When I run the game normally, there is no problem, but when gmlive is active, I get this error: how can i solve this pro...
started by Muhammed Enes Kaplan 91 days ago
2 replies
84 views
Gmlive only updates events, not code and variables in events.
started by OVAX Oct 10, 2022
4 replies
199 views
Will this extension work with the Ubuntu 22.04 runtime?
started by Kantros Oct 07, 2022
1 reply
80 views
I am having some trouble with static variables. If I try to live run a function containing static variables, upon reload...
started by Cloaked Games Oct 06, 2022
2 replies
100 views