Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Community

New topic
309
Topics

Recent updates

1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
8
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
309 topics · Next page
Topic
Last post
Getting the following error after updating GMLive to the latest version. My runtime is v2024.8.0.216 (One of the Betas f...
started by cookiedraggy 2 days ago
1 reply
11 views
I've had GMLive in my project for months, and it was working perfectly fine. I haven't touched any scripts, edited the o...
started by Ji'aska 22 days ago
2 replies
82 views
I manually downloaded an older repo that i had up on github and tried to load it up. Project runs fine, but GMLive doesn...
started by grakushkin 37 days ago
3 replies
61 views
So I have these little trigger instances that can do arbitrary things based on a function assigned in the instance creat...
started by SaraJS 38 days ago
1 reply
69 views
Hi, Im having trouble making live room editing when instance with create event code are in. Here is how the rm_test room...
started by PizzaTowerGuy Dec 16, 2019
3 replies
1,366 views
Hello, I am having trouble getting the live server (GMS2) to run on Mac. I tried doing the following: brew install neko...
started by nickav Apr 30, 2018
3 replies
789 views
I have "native_cursor_update();" in the step event of my obj_player. Perhaps this isn't the best place to have this line...
started by grakushkin 50 days ago
2 replies
66 views
The installation looks ok, but the modifications don't happen. I tested simple things like changing the player speed in...
started by macmilam 59 days ago
2 replies
60 views
Hello YAL, I just bought the extension-- thanks for making such a great thing! I'm currently facing a problem regarding...
started by Ivan Zanotti's MyMadnessWorks Jun 13, 2024
12 replies
442 views
[GMLive][12.07.2024 5:09:33][ERROR] Runtime error: [error] `instance#ref instance 10009(obj_player)` (instance of obj_pl...
started by Dalmac Jul 12, 2024
4 replies
170 views
Hello, I don't quite understand how I can reload local functions or I guess 'methods' using GMLive. I keep getting an er...
started by MaxLos Jun 23, 2024
1 reply
178 views
I'm having some trouble installing the newest version of GM Live into my current project. When I import via the marketpl...
started by Spooky Squid Games May 14, 2024
3 replies
185 views
The new GMS update (IDE 2024.4.0.137, Runtime 2024.4.0.168) introduced Blend Equation manipulation functions, like "gpu_...
started by k47 May 04, 2024
3 replies
165 views
Hi, this happened on two different Macs. After installing homebrew and Neko VM XCode won't launch automatically when per...
started by Christopher Schwarz Dec 31, 2023
2 replies
203 views
hoow do u even change chars???? is it even possible????? i mean...why is there noise in the game when dawloading it then...
started by bryanvspp May 11, 2024
4 replies
190 views
Full error message: ___________________________________________ ########################################################...
started by KingDevyn May 05, 2024
7 replies
265 views
Hello, I've been using GMLive for awhile and it's worked great until I updated GMS to the latest version, now I keep get...
started by MaxLos May 03, 2024
2 replies
164 views
hey. ive been getting this error lately, its been going on for a few weeks and i havent been able to find a fix: Startin...
started by itaisinger May 02, 2024
2 replies
157 views
The setting up video is from 2019 and some latest videos are on Shaun Spalding channel! Thank you for what you do!
started by Stezzu Apr 24, 2024
2 replies
158 views
Hi @YellowAfterlife, thanks for the awesome tool I noticed the cheat sheet has an error under Animation curve functions...
started by TheWonderCow Apr 24, 2024
1 reply
94 views