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Topics

Recent updates

1.0.78 - GM2024.11 tweaks and fixes
2
5
New stuff There’s now live_auto_call_nr , which is like the regular live_auto_call , but does an exit instead of a return . You can use it when Feather or GME...
1 file — 1.0.77
1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
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Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
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This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
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GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
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live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
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5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
327 topics · Next page
Topic
Last post
I use a lot of statics in my project, and GMLive tends not to be able to handle them in a lot of cases. For instance, in...
started by RefresherTowel 5 days ago
2 replies
27 views
Hi, I’m unsure if I’m missing something, but trying to set this CSV file with the file_set_live kind of doesn’t wo...
started by Ocram Ratte 22 days ago
5 replies
82 views
I'm using code editor 2 and contructors, eg, new item(x, y, z) , and it fails saying Expected a statement, got construct...
started by WanderlustInTheEnd 25 days ago
2 replies
72 views
I purchased this plugin from the official marketplace, but it is no longer available for download. The webpage only stat...
started by rendadongdong 29 days ago
2 replies
77 views
Hello, I'm trying to run on v2024.13.1.242, but the following error occurs: ___________________________________________...
started by wiliam_omori 35 days ago
7 replies
138 views
Apologies if this question has already been asked — I’d be grateful for a link in that case~ Here’s the situation...
started by NekoLab 61 days ago
2 replies
105 views
I have encountered some problems and don't know how to solve. If I can get a solution, I will be very grateful. them.###...
started by QAVC 68 days ago
2 replies
80 views
Hello, I'm developing an iOS game using macOS and recently introduced GMLive. However, when I build and run the game on...
started by Rokkimanda 70 days ago
2 replies
94 views
Hi, this happened on two different Macs. After installing homebrew and Neko VM XCode won't launch automatically when per...
started by Christopher Schwarz Dec 31, 2023
5 replies
323 views
I’m not sure if I’m doing this right, but I store a lot of things in multiline macros to keep my project clean, I ca...
started by Ocram Ratte 74 days ago
4 replies
99 views
Hi YAL, I get the following error, when I add obj_gmlive to my first room and start my project. I'm using latest GMS and...
started by hamrath 99 days ago
5 replies
154 views
Hello YAL, I just bought the extension-- thanks for making such a great thing! I'm currently facing a problem regarding...
started by Ivan Zanotti's MyMadnessWorks Jun 13, 2024
13 replies
612 views
Hello! I'm trying to use GMLive on a constructor with inheritance, and I keep getting "Expected a statement, got ident"...
started by Terry DuBois Feb 12, 2025
2 replies
123 views
Hi, I'm on IDE 11.0.179, Runtime 11.0.226, and since the update GMLive won't work if any assets are referenced in the ev...
started by pauper-prince Jan 15, 2025
11 replies
476 views
I opened up a project that was made on v2023.8.2.108 in the newest Gamemaker v2024.11.0.179 and I'm getting a bunch of c...
started by grakushkin Mar 06, 2025
1 reply
98 views
Hi, I recently purchased and installed GMLive to my project. I'm using GameMaker Studio 1, as stated in the title. When...
started by D0nutv Feb 26, 2025
7 replies
168 views
It doesn't look like this tool has been kept up to date since May of 2024, does this tool work for the August release? I...
started by SomethingSnoopy Feb 15, 2025
2 replies
203 views
Hi, Im having trouble making live room editing when instance with create event code are in. Here is how the rm_test room...
started by PizzaTowerGuy Dec 16, 2019
2 replies
1,639 views
i have a script with a bunch of structs in ( my game data script ) and i wanna be able to change values in it & for it t...
started by DEEP0 Jan 20, 2025
8 replies
289 views
Hope this helps: Error : gml_GlobalScript_GMLive(4786) : "delta" is a macro and cannot be used as an instance variable E...
started by Gypsy Jan 09, 2025
4 replies
148 views