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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

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199
Topics

Recent updates

1.0.54 - small fixes
6
I added even more error checking for missing/corrupted scripts! This shows meaningful messages on startup. live_log_script now has a second log_level argument...
1 file — 1.0.54
1.0.53 - GX Jam edition
3
Also known as “everyone is suddenly trying to use HTML5 export for the jam ” Fixes Fixed GMLive producing invalid JS on HTML5 due to static a=[] syntax (rep...
1 file — 1.0.53
1.0.48 - many fixes!
3
This update fixes a large number of variously exotic issues. Improvements GMLive now omits indexing its own scripts, which improves server startup time for smal...
3 files — 1.0.48, 1.0.52, 1.0.50
1.0.46 - shader reloading and performance fixes
5
I fixed an issue where 2.3 scripts wouldn’t necessarily be picked up when choosing to not connect to the server (by using undefined as “url” argument). No...
1 file — 1.0.46
1.0.42[/43] - Various fixes
2
This version brings a few changes: I fixed an issue where background colors layers in “live” rooms would turn invisible, causing some users to believe that...
1 file — 1.0.40
An experimental anti-crash build
2
Through a somewhat complicated testing process I have established that mystery crashes in GMS2.3 have something to do with actively using structs! So… here’...
1 file
1.0.39 - this is another of those "more 2.3 fixes" updates
1
Improvements: I tried cleaning up some of the “unused” variables, though there is a certain limit as GMS2.3 will also gladly complain about functions that y...
1 file — 1.0.39
1.0.38 - even more 2.3 fixes
5
Fixed the global variable name '__lnc__std_haxe_boot_isJS' not set before reading it. error with 1.0.37, which was caused by some mysterious script init order c...
1 file — 1.0.38
199 topics · Next page
Topic
Last post
I've created a blank new project in GMS2 ver 2.3.7 and tested both the Room and Object GMLive processes are working as e...
started by Karlstens 37 minutes ago
1 view
No replies yet
Im using both the latest GMLive and GMS2 IDE (2.3.6.595) & Runtime (2.3.6.464). The error: [live][2021/11/13 11:38:31] R...
started by K.Blank 15 days ago
2 replies
40 views
Hello, I am in the process of porting a game from GM8.0 to GMS2.3. Against the recommendations of Yellow AfterLife, I am...
started by KingTremolo 49 days ago
3 replies
73 views
Hello, First of all, thank you very much for this tool! I’m really juicing the most of it 🙂. So far I’ve gotten l...
started by Posho 64 days ago
1 reply
78 views
Just a heads up, I've had instances of these lines causing crashes when I exit the game. (live_live_rooms_start and live...
started by Slyddar 67 days ago
2 replies
53 views
I have imported both latest version of GMLive & shader_replace_simple. Everytime i save a live shader, the GMLive comman...
started by K.Blank 69 days ago
2 replies
55 views
I'm running 2.3.2.560 IDE and 2.3.2.426 Runtime, so my GMS2 is a little behind due to problems with the latest version...
started by Slyddar 85 days ago
2 replies
70 views
Heya, Have had this for years, but hadn't been using it. Just grabbed the new version and installed it and am getting th...
started by Slyddar 87 days ago
5 replies
81 views
Hi, it seems gmlive.gml still thinks this function takes 5 arguments instead of the new 3. When trying to use it and rel...
started by baku 87 days ago
43 views
No replies yet
First, let me state that GMLive.gml is a life-saver. Without it I don't think I would use GameMaker since the developmen...
started by Askgava Jul 11, 2021
4 replies
87 views
Hello! So far GMLive has been super helpful when it comes to testing code, but live rooms have been giving me some troub...
started by EngineerKappa Aug 19, 2021
4 replies
81 views
Whenever i refer the variable "instance_count" within a live code, the game freezes. Sometimes no errors thrown at all...
started by K.Blank Aug 17, 2021
2 replies
75 views
I got GM Live through itch yesterday and can't get it working. I started a fresh project, imported the "GMLiveForGMS2.3+...
started by Tom Sennett Aug 10, 2021
3 replies
122 views
I forgot where I put the live_call code and want to delete/comment out some. Is there a command or something in the serv...
started by DynoStorm Aug 11, 2021
1 reply
82 views
GameMakerStudio 2.2.3.574 HTML5 module does not work with the newest GMLiveForGMS2.3+ If you try to run a project with o...
started by foreverisbetter Jul 28, 2021
3 replies
134 views
I think this is an issue new to 2.3.1 of GMS2 as I haven't encountered it before. This is with the newest version of bot...
started by Game Soup LLC Nov 30, 2020
3 replies
175 views
The following syntax is valid GML: var val = my_list[| my_index]++; However, live-updating a script or event containing...
started by Perichron Interactive Jul 27, 2021
1 reply
55 views
Hi, With the latest GameMaker 2.3.3.574 I get a lot of "only referenced once" errors. Is that normal? The plugin itself...
started by COWCAT Jul 23, 2021
6 replies
97 views
The guide tells me to use an imported object, but the .yymp does not contain any new objects? I'm very lost
started by ApselTheBlue Jul 01, 2021
2 replies
96 views
GMLive works with my other project. It doesnt use the window_set_cursor extension. This one does but if I try to run the...
started by Azenris Jun 21, 2021
1 reply
60 views