1.0.78 - GM2024.11 tweaks and fixes
GMLive.gml for GameMaker » Devlog
New stuff
- There’s now
live_auto_call_nr
, which is like the regularlive_auto_call
, but does anexit
instead of areturn
. You can use it when Feather or GMEdit aren’t happy with you using the regular one (e.g. in a constructor).
Changes
- All of the extension scripts/variables are now prefixed with
live_
for consistency. This doesn’t affect the documented API, and should reduce clutter in your auto-complete popups.
Fixes
- The extension now uses
asset_get_ids
when it’s available so that “Automatically remove unused assets” doesn’t stop GMLive from seeing assets after the unused ones. function F() {}
inside “live” events now works like it should.live_name
now works insidefunction F() {}
in events.var v = function F() {}
now works, but you really shouldn’t be doing that.- Fixed
live_auto_call
sometimes causing a wrong “live” snippet to be executed afterwards. - Fixed live constructors with
: Parent()
not working correctly.
Marketplace version
GM Marketplace continues to slowly fall apart and I am currently unable to upload new versions of GMLive there:
If you need the new version sooner than later, please email me with your Order ID from the purchase email and I’ll generate you an itch key.
Files
GMLive (for GM2022+).yymps 968 kB
Version 1.0.77 9 days ago
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GMLive.gml for GameMaker
Code and asset live-reloading for GameMaker!
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | extension, GameMaker |
More posts
- 1.0.76 - more fixes & tweaksMay 25, 2024
- 1.0.74 - GM2024 support and various fixesMar 23, 2024
- 2024.2 minifixMar 05, 2024
- 1.0.72 - Assorted fixesSep 27, 2023
- 1.0.71 - GML updates and fixesMay 22, 2023
- 1.0.67 - small fixes and live_auto_callDec 15, 2022
- 1.0.65 - 2022.11 compatibility and HTML5 tweaksDec 01, 2022
- 1.0.63 - GML updates and a bunch moreNov 14, 2022
- 1.0.62 - 2022.8 compatibility and alt. serverSep 12, 2022
Comments
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Incidentally, while I don't have GM Live, I still caught this post thanks to the screenshot in my email feed. -- Does emailing you thing count for any of your projects and not just this one? (I posted on the forums probably a month ago regarding Apollo.) -- I kinda hate to just be asking about this too.
You can do that - I think I suggested that on Apollo updates at some point because I couldn’t have multiple versions on GM Marketplace.