1.0.72 - Assorted fixes
GMLive.gml for GameMaker » Devlog
- Constructors no longer try to use
Script.staticVar.
It was good fun, but this creates a number of issues that are hard to solve in current GML - Positions in errors are now reported as
[line X, col Y]instead of[LX,cY] - GMLive will now warn you that you forgot to pass your script arguments to
live_call. - Fixed
live_method/live_method_get_selfnot calling the original function with live_enabled=0 - Fixed some skeleton functions not being called in instance context.
- Fixed script names inside “live” code showing up as “unknown” in errors.
- Added
GMLive_noDeactivatescript with a few macro tricks that prevent the user from accidentally deactivatingobj_gmlive.
Files
[archive] GMLive (for GMS2.3).yymps 895 kB
Version 1.0.72 Sep 27, 2023
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GMLive.gml for GameMaker
Code and asset live-reloading for GameMaker!
| Status | Released |
| Category | Assets |
| Author | YellowAfterlife |
| Tags | extension, GameMaker |
More posts
- 1.0.78 - GM2024.11 tweaks and fixesMar 16, 2025
- 1.0.76 - more fixes & tweaksMay 25, 2024
- 1.0.74 - GM2024 support and various fixesMar 23, 2024
- 2024.2 minifixMar 05, 2024
- 1.0.71 - GML updates and fixesMay 22, 2023
- 1.0.67 - small fixes and live_auto_callDec 15, 2022
- 1.0.65 - 2022.11 compatibility and HTML5 tweaksDec 01, 2022
- 1.0.63 - GML updates and a bunch moreNov 14, 2022
- 1.0.62 - 2022.8 compatibility and alt. serverSep 12, 2022

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