1.0.72 - Assorted fixes
GMLive.gml » Devlog
- Constructors no longer try to use
Script.staticVar
.
It was good fun, but this creates a number of issues that are hard to solve in current GML - Positions in errors are now reported as
[line X, col Y]
instead of[LX,cY]
- GMLive will now warn you that you forgot to pass your script arguments to
live_call
. - Fixed
live_method
/live_method_get_self
not calling the original function with live_enabled=0 - Fixed some skeleton functions not being called in instance context.
- Fixed script names inside “live” code showing up as “unknown” in errors.
- Added
GMLive_noDeactivate
script with a few macro tricks that prevent the user from accidentally deactivatingobj_gmlive
.
Files
GMLive (for GMS2.3 and GM2022+).yymps 895 kB
Version 1.0.72 68 days ago
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GMLive.gml
Livecoding for GameMaker: Studio / GameMaker Studio 2
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | extension, GameMaker |
More posts
- 1.0.71 - GML updates and fixesMay 22, 2023
- 1.0.67 - small fixes and live_auto_callDec 15, 2022
- 1.0.65 - 2022.11 compatibility and HTML5 tweaksDec 01, 2022
- 1.0.63 - GML updates and a bunch moreNov 14, 2022
- 1.0.62 - 2022.8 compatibility and alt. serverSep 12, 2022
- 1.0.59 - Fixes, features, and optimizationsAug 03, 2022
- 1.0.57 - 2022.2.1 compatibilityMar 12, 2022
- 2.3.7 updatesNov 29, 2021
- 1.0.54 - small fixesAug 21, 2021
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