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Recent updates

1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
8
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
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Last post
Hi, it seems gmlive.gml still thinks this function takes 5 arguments instead of the new 3. When trying to use it and rel...
started by baku Sep 01, 2021
207 views
No replies yet
First, let me state that GMLive.gml is a life-saver. Without it I don't think I would use GameMaker since the developmen...
started by FantoMan Jul 11, 2021
4 replies
255 views
Hello! So far GMLive has been super helpful when it comes to testing code, but live rooms have been giving me some troub...
started by EngineerKappa Aug 19, 2021
4 replies
337 views
Whenever i refer the variable "instance_count" within a live code, the game freezes. Sometimes no errors thrown at all...
started by K.Blank Aug 17, 2021
2 replies
263 views
I got GM Live through itch yesterday and can't get it working. I started a fresh project, imported the "GMLiveForGMS2.3+...
started by Tom Sennett Aug 10, 2021
3 replies
427 views
I forgot where I put the live_call code and want to delete/comment out some. Is there a command or something in the serv...
started by Studio DynoStorm Aug 11, 2021
1 reply
249 views
GameMakerStudio 2.2.3.574 HTML5 module does not work with the newest GMLiveForGMS2.3+ If you try to run a project with o...
started by foreverisbetter Jul 28, 2021
3 replies
381 views
I think this is an issue new to 2.3.1 of GMS2 as I haven't encountered it before. This is with the newest version of bot...
started by Game Soup LLC Nov 30, 2020
3 replies
425 views
The following syntax is valid GML: var val = my_list[| my_index]++; However, live-updating a script or event containing...
started by Perichron Interactive Jul 27, 2021
1 reply
180 views
Hi, With the latest GameMaker 2.3.3.574 I get a lot of "only referenced once" errors. Is that normal? The plugin itself...
started by COWCAT Jul 23, 2021
6 replies
395 views
The guide tells me to use an imported object, but the .yymp does not contain any new objects? I'm very lost
started by ApselTheBlue Jul 01, 2021
2 replies
222 views
GMLive works with my other project. It doesnt use the window_set_cursor extension. This one does but if I try to run the...
started by Azenris Jun 21, 2021
1 reply
176 views
This throws an error under GMLive. Turns out that methods inside structs cannot read their own variables without being r...
started by mrvictordiaz Feb 17, 2021
10 replies
495 views
So I'm a fan of JS-style ` this` keyword and in GM I would make a macro that would map to `self` It's a purely visual th...
started by Evoleo Apr 25, 2021
2 replies
253 views
Hello there! Fairly new to GMLive, and it has been blowing my mind! Great work and thank you, first and foremost! Now I'...
started by Quixottic Mar 23, 2021
3 replies
418 views
I upgraded to the newest version of gm live for the newest version of gamemaker and i get this error when trying to use...
started by Axis Games May 09, 2021
6 replies
838 views
First of all i'm using the latest GMS 2 ( IDE 2.3.2.560 , RT 2.3.2.426 ), and GMLive 1.0.47 I enabled live function for...
started by K.Blank May 02, 2021
5 replies
290 views
Hey YAL, love the extension, big help for my workflow. Recently started trying to use it for rooms instead of just code...
started by Artillex Apr 28, 2021
6 replies
335 views
I sometimes get this error https://pastebin.com/XrZVEQuM when putting "if (live_call()) return live_result;" in certain...
started by Neverdusk Jun 04, 2021
5 replies
188 views
My game uses sockets and doesn't seem to be able to connect to itself or anyone else anymore when using the extension. I...
started by PelicanPolice May 27, 2021
5 replies
191 views