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Recent updates

1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
8
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
309 topics · Next page · Previous page · First page
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Last post
Hello! I'm using a live room and there's an instance that follows a path, when I update the path speed of the instance u...
started by John Peppermint Feb 20, 2022
4 replies
341 views
Amazing job on this asset, it's gunna save me a lot of time! One thing that would complete my workflow would be the abil...
started by wills Feb 22, 2022
2 replies
232 views
I'm drawing a chat onto the screen, see below: After I make a change to my code, it stops drawing certain elements of sa...
started by TimVN Feb 15, 2022
3 replies
238 views
Hello there! I need your help as I can't use GMLive since I bought it. If I had bought it directly from yoyo marketplace...
started by EdenGenesis Feb 16, 2022
1 reply
154 views
Ругается "Unable to get object for index 0" на shader_set и shader_reset замененные макроса...
started by rezon1991 Jan 28, 2022
1 reply
192 views
Seems that projects with GMLive aren’t running in GMS 2 2022.1.464 because of Feather feature. Of course since Feather...
started by gnysek Jan 18, 2022
4 replies
341 views
I'm about to finish and build my game for Steam - is there anything I need to do with GML to make sure it doesn't cause...
started by ome6a1717 Jan 22, 2022
2 replies
195 views
I have doubts with the documentation and I don't understand it very well when it comes to assigning integrated functions...
started by Banensoft Jan 13, 2022
1 reply
194 views
I'm using the lastest GMS2 & GMLive. Variables thats causing error are phy_collision_x phy_collision_y phy_col_normal_x...
started by K.Blank Dec 30, 2021
2 replies
228 views
I was trying to update to the new release of GMLive (huge thank you for this amazing asset!!), and I am unable to get it...
started by Quixottic Dec 28, 2021
2 replies
178 views
Hey YAL, I can update objects in the room, but when my camera starts its dead in its tracks instead of moving towards an...
started by Gypsy Dec 09, 2021
2 replies
208 views
Just picked this up, thanks for making it! Are create events supposed to update? I scoured the documentation and forum t...
started by Tomato Sauce Dec 07, 2021
1 reply
342 views
I've created a blank new project in GMS2 ver 2.3.7 and tested both the Room and Object GMLive processes are working as e...
started by Karlstens Nov 28, 2021
5 replies
423 views
Im using both the latest GMLive and GMS2 IDE (2.3.6.595) & Runtime (2.3.6.464). The error: [live][2021/11/13 11:38:31] R...
started by K.Blank Nov 13, 2021
2 replies
264 views
Hello, I am in the process of porting a game from GM8.0 to GMS2.3. Against the recommendations of Yellow AfterLife, I am...
started by KingTremolo Oct 10, 2021
3 replies
236 views
Hello, First of all, thank you very much for this tool! I’m really juicing the most of it 🙂. So far I’ve gotten l...
started by Posho Sep 25, 2021
1 reply
278 views
Just a heads up, I've had instances of these lines causing crashes when I exit the game. (live_live_rooms_start and live...
started by Slyddar Sep 21, 2021
2 replies
179 views
I have imported both latest version of GMLive & shader_replace_simple. Everytime i save a live shader, the GMLive comman...
started by K.Blank Sep 19, 2021
2 replies
229 views
I'm running 2.3.2.560 IDE and 2.3.2.426 Runtime, so my GMS2 is a little behind due to problems with the latest version...
started by Slyddar Sep 03, 2021
2 replies
397 views
Heya, Have had this for years, but hadn't been using it. Just grabbed the new version and installed it and am getting th...
started by Slyddar Sep 02, 2021
5 replies
349 views