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Recent updates

1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
8
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
309 topics · Next page · Previous page · First page
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Last post
I'm currently working my way through the cheat sheet installation instructions, and have encountered quite a few issues...
started by PelicanPolice May 27, 2021
5 replies
231 views
I spent quite a long time changing things in my project with it not working before I worked out how you're supposed to u...
started by PelicanPolice May 27, 2021
1 reply
141 views
Constantly threw errors at me for using c_dkgrey instead of c_dkgray. Stopped immediately when I used c_dkgray. Happens...
started by BigManSkits May 12, 2021
1 reply
167 views
Hello. Love this plugin but I'm having trouble figuring out how to read the error messages to know what line of code I n...
started by Papadoge Apr 15, 2021
6 replies
879 views
I absolutely LOVE gmLive, but I just upgraded to GMS 2.3 and imported it into a blank project and get an error when I tr...
started by maxjmcintyre Apr 17, 2021
2 replies
249 views
Hello! I noticed an odd behavior when using display_set_gui_maximise () in the drawGUI event and updating the position o...
started by bassicallydrew Apr 18, 2021
2 replies
309 views
Hi! I downloaded GMLive and I'm trying to use it with GMS1 1.4.99999. When I import everything as per the GMS1 guide and...
started by Brin Apr 17, 2021
1 reply
237 views
Hello, Not sure if this is a a bug or not. If you have the following in a function: function test() { if (live_call()) r...
started by _MHG_ Mar 24, 2021
1 reply
267 views
Hey i followed the instruction video and got the following error: ERROR in action number 1 of Create Event for object <u...
started by nfsnoob Apr 14, 2021
1 reply
171 views
I’m getting error when trying to run latest version: at gml_GlobalScript_GMLive_program (line 263) - if(live_enabled)m...
started by gnysek Mar 11, 2021
13 replies
1,000 views
open terminal and do neko gmlive-server.n then error occured . -- NOTE: "live" code execution errors go into your Output...
started by Yukitama Mar 30, 2021
2 replies
313 views
Tried this on a friends pc today and realised how much time can be saved etc.. You have done so many great tools etc for...
started by CoxyofNewp Mar 27, 2021
163 views
No replies yet
Hi, I bought GMLive but can't use it due to an error when I try to compile my project. This is the error I get: And this...
started by Borja Iranzo Mar 24, 2021
3 replies
343 views
Called from C:\Tools\Dev\HaxeToolkit\haxe\std/neko/_std/Date.hx line 134 Uncaught exception - load.c(237) : Failed to lo...
started by Treefly Games Mar 24, 2021
1 reply
236 views
I just bought this, and still figuring it out, but then i had a thought. Can it be used to add patches and DLC to games?
started by KOMIIWORLDGAMES Mar 14, 2021
2 replies
260 views
Ive gotten this error on some pieces of code, the code works whenever it isn't being updated [live][3/10/2021 11:04:36 A...
started by Klno Mar 10, 2021
3 replies
218 views
Is there a reason gm_live would be draining so much of my fps? I tried running it with 1 live_call in an object of my ga...
started by DrunkenStork Feb 06, 2021
7 replies
454 views
An error occurred while looking for project files in `\\Mac\Home\Documents\GitHub\aerayth\`: std@sys_file_type Called fr...
started by Treefly Games Feb 28, 2021
1 reply
241 views
Hi, I have GMLive now appear to be running; but on the first few frames the game runs fine and does what I would expect...
started by conceptAlpha Feb 04, 2021
2 replies
456 views
Hello, the 2.3.1 function ds_map_keys_to_array has an issue in GMLive. The function takes an optional second argument of...
started by Daikon Games Feb 12, 2021
2 replies
299 views