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Recent updates

1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
8
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
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Last post
Hey hello everyone! I am using GMS2 and the live call function seems to only work on the draw event and not on the step...
started by underwear1223 Oct 29, 2019
2 replies
324 views
Hey I forgot what I needed to do to disable gmlive to get ready for Production. Can you please remind me?
started by ningaman151 Oct 27, 2019
2 replies
227 views
All I'm doing is changing the image_xscale and image_yscale values before reloading. The duplicated objects appear behin...
started by Makoren Oct 20, 2019
2 replies
282 views
Hello again, I'm not sure whats going on here, but I'd like to clarify if we are allowed to update code in a collision e...
started by _MHG_ Apr 11, 2019
7 replies
995 views
Hello, I would like to know if I can use GMLive while debugging in HTML5? The games I make are web based and unfortunate...
started by shredmer Oct 16, 2019
6 replies
460 views
Whether I manually call room_goto_live or let it autoload through the suggested script setup, error is the same. This is...
started by Relic Oct 02, 2019
2 replies
290 views
TLDR: don't press the creation code button on the room that you want to live edit. When setting up a live room, clicking...
started by scottcrates Sep 02, 2019
2 replies
366 views
I saw these about the matter but it feels a bit weird to reply to year-old threads so I'll just make a new one: do you p...
started by Dragonite Oct 14, 2019
3 replies
224 views
So, GMS syntax will allow this with no problem: repeat( 0 ){ do_something() } with the result being that the function is...
started by VacantShadeGames Oct 18, 2019
1 reply
182 views
Hello ! My game is using a lot of timelines and is taking ages to compile. Is it possible to use GMLive on timelines so...
started by shamanforest Oct 17, 2019
2 replies
234 views
Hey there! I was just wondering if anyone else has come into issues when using ENUMs at all? Any part I try to update th...
started by spidernest Oct 15, 2019
6 replies
459 views
Hi! In the description it says: "The extension works with all native modules - you can even have the code update remotel...
started by drindilica Oct 15, 2019
5 replies
511 views
Hi, In a step of an object I was seeing [live][16:14:27] Runtime error: obj_Boulder:Step_0[L2,c15] obj_Boulder:Step_0[L...
started by PolyCrunch Games Oct 08, 2019
4 replies
540 views
GMlive reports an error in the code with layer_create(). The error is the following. [live][5:03:12 PM] Runtime error: o...
started by SyntheticPixel Aug 21, 2019
2 replies
289 views
I got this error HttpError:HttpSendRequest: The date in the certificate is invalid or has expired What's wrong? On my se...
started by mrvictordiaz Apr 24, 2019
1 reply
575 views
Tried downloading latest msvc redist, but still doesn't work, what's up?
started by mrvictordiaz Aug 03, 2019
4 replies
379 views
Hi, I'd like to preface this query by highlighting that I am aware of the copy-on-write limitation with GMLive. That sai...
started by _MHG_ Jul 23, 2019
1 reply
766 views
I noticed something weird with arrays, and I'm not sure what's up. Whether it's a bug, whether I'm not understanding som...
started by baku Jul 17, 2019
1 reply
325 views
Hi! I have this in a Draw-Event: var _fontBefore = draw_get_font(); When starting the game, GMLive doesn't complain abou...
started by drindilica Jun 25, 2019
1 reply
445 views
Hi! I have this line of code if (targetPickup.y <= QUADRANT_RIGHT_BOTTOM_Y_MIDDLE) { GMLive gives me this erorr: live][...
started by drindilica Jun 16, 2019
1 reply
349 views