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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

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Recent updates

1.0.22 - fixes, GMS2 updates, HTML5, catch_error
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GMS2 updates This release bumps the GML API coverage to the current GMS2 release, 2.2.4.372. I also fixed a few inconsistencies with API coverage (mostly owing...
7 files — 1.0.22, 1.0.21
1.0.21 - buffer_network fix
So a new GMS2 update came out and got rid of one of the constants, giving you an error like this: ___________________________________________ ##################...
2 files — 1.0.21
1.0.20 - room reloading
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Additions: Room reloading ! You can now mark a room for live reload and have it restarted (immediately or at request) whenever you change it in the project (be...
2 files — 1.0.20
1.0.19 - sprite reloading and imrovements
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Additions: Sprite reloading! Call sprite_set_live anytime and your sprite will be updated whenever you change it from GameMaker or via external software. Impro...
2 files — 1.0.19
1.0.18
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Fixed a missing reference to a script called "trace" because I uploaded a version with debug information on again . I have now just stripped that code entirely...
2 files — 1.0.18
v1.0.16 / v1.0.17
Fixed timelines not being reference-able by name in "live" code. Fixed some functions (most notably skeleton_ and networking_ groups) not being reference-able i...
v1.0.15
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This update very specifically allows to use "global" keyword as an expression, including in macros (in case you had a macro for shortening it )...
2 files
v1.0.14
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Added a few more safety checks to obj_gmlive for GMS1. Fixed live_restart_if_necessary still executing (and restarting the game) when live_enabled is 0. Fixed "...
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