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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

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Recent updates

1.0.24 - shader reloading (beta) and a few fixes
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Fixes & improvements: The server now shows elapsed time for operations. Fixed a number of room loading issues with the C# version of the sever. Added some loggi...
4 files — 1.0.24
Shader reloading sneak peek, gmlive-server mini-fix
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Firstly, I have exciting news! Using what is best described as series of high-end delightful hacks, I was able to implement shader live reloading, which will be...
1 file
1.0.23 - room reload fix, server reliability
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Fixed create events mostly not running when reloading rooms Server now shows how long the initialization phase took Server no longer closes if the game aborts H...
2 files — 1.0.23
1.0.22 - fixes, GMS2 updates, HTML5, catch_error
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GMS2 updates This release bumps the GML API coverage to the current GMS2 release, 2.2.4.372. I also fixed a few inconsistencies with API coverage (mostly owing...
7 files — 1.0.22, 1.0.21
1.0.21 - buffer_network fix
So a new GMS2 update came out and got rid of one of the constants, giving you an error like this: ___________________________________________ ##################...
2 files — 1.0.21
1.0.20 - room reloading
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Additions: Room reloading ! You can now mark a room for live reload and have it restarted (immediately or at request) whenever you change it in the project (be...
2 files — 1.0.20
1.0.19 - sprite reloading and imrovements
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Additions: Sprite reloading! Call sprite_set_live anytime and your sprite will be updated whenever you change it from GameMaker or via external software. Impro...
2 files — 1.0.19
1.0.18
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Fixed a missing reference to a script called "trace" because I uploaded a version with debug information on again . I have now just stripped that code entirely...
2 files — 1.0.18
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