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Recent updates

1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
8
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
309 topics · Next page · Previous page · First page
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Last post
On live reloads it seems like the precision of modulo is reduced, or something like that. Essentially this code: if(live...
started by Yokin Dec 05, 2022
3 replies
230 views
This might be one of the known unfixable constructor issues. BUT: This code works initially, but hard crashes after a li...
started by Yokin Nov 16, 2022
1 reply
319 views
I'm installing GMLive for the first time on v2.3.7.474. Whenever I launch my game I get a list of missing functions- Fun...
started by Yozoraki Sep 24, 2022
4 replies
455 views
Recently i learned that some functions now supports structs, for example instance_create_depth(0,0,0,obj_test,{ myNum...
started by DirectalArrow Nov 12, 2022
1 reply
200 views
As I'm tinkering with how to get my ideal workflow going, I plan on using a number of Script functions (either single or...
started by Stevie Nov 08, 2022
1 reply
321 views
Hello, In the latest GM beta (runtime v2022.1100.0.219) after making some changes in the live code, the runner crashes w...
started by Melius Nov 06, 2022
3 replies
233 views
Hey, I recently upgraded to GMS 2 2.3, downloaded the latest version of GMLive 2.3+, and it works for the most part! How...
started by MathiO Jan 31, 2021
5 replies
580 views
When I run the game normally, there is no problem, but when gmlive is active, I get this error: how can i solve this pro...
started by Enes Kaplan Nov 02, 2022
2 replies
202 views
Gmlive only updates events, not code and variables in events.
started by OVAX Oct 10, 2022
4 replies
348 views
Will this extension work with the Ubuntu 22.04 runtime?
started by Kantros Oct 07, 2022
1 reply
180 views
I am having some trouble with static variables. If I try to live run a function containing static variables, upon reload...
started by Cloaked Games Oct 06, 2022
2 replies
286 views
Hi, does this work with the Mac version of GM2.3?
started by Retchy Sep 26, 2020
12 replies
834 views
Hi, I am having problems using gmlive since the last update, I know you talked to Shaun and managed to fix the problem b...
started by Banensoft Sep 23, 2022
6 replies
458 views
Hi, i have this version of game maker IDE v2022.8.0.34 RUNTIME v2022.8.0.50, i installed GMlive, then i run gmlive-serve...
started by yeahyeah11 Sep 15, 2022
3 replies
676 views
just flashes and closes, just got the asset
started by Afil Games Sep 15, 2022
2 replies
334 views
Hi YAL, I'm having an issue when trying to live load a room with a tile layer. Currently using the latest version of GML...
started by liltommyj Sep 12, 2022
3 replies
200 views
Hello YAL! I've struggled previously a little with room reloading in PokeyPoke which has quite large hub-worlds and big...
started by SaraJS Aug 10, 2022
4 replies
411 views
Hello, hello! There's some weird behavior where, for example, I have a string value that I use as dialogue for a charact...
started by John Peppermint Aug 19, 2022
1 reply
171 views
I'd buy this and GMS if it works well.
started by laserbeak43 Aug 09, 2022
4 replies
294 views
Hello! I’m having trouble getting live room reloading to work. After following the documentation, I kept getting the e...
started by ScottGrogin Aug 07, 2022
3 replies
441 views