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Recent updates

1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
8
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
309 topics · Next page · Previous page · First page
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Last post
Hi hi! My use case is this: I have a room with instances that get a path assigned as an instance variable in order for t...
started by John Peppermint Jun 03, 2022
2 replies
270 views
Hi, I just purchased GMlive and I'm using it with a pretty big project. I created a simple object to test it, and I real...
started by gerecsgo Jul 14, 2022
3 replies
274 views
GMLive still works perfectly in this version, but there are some new features that have been modified, for example: inst...
started by Banensoft Jul 22, 2022
5 replies
497 views
Hey YAL, I currently tried to update the room by adding blocks, and when I save and the room restarts, the blocks are ad...
started by Gypsy May 12, 2022
6 replies
612 views
There seems to be an issue with reloading scripts where lots of data is added to a ds_list, thankfully I've found a work...
started by Fawf_art Jul 20, 2022
2 replies
440 views
I am learning GMLive .Now add "live calls" to objects event is not difficult,but how about function in script?I notice...
started by rendadongdong Jul 09, 2022
1 reply
266 views
I started getting this problem a couple weeks ago, prior to that everything was working perfectly. The problem seems to...
started by Fawf_art Jun 22, 2022
6 replies
303 views
I'm not sure what's this error mean since I tried to save the script, and apparently this showed up in the log. Probably...
started by Trung0246 Jun 29, 2022
4 replies
258 views
Whenever I have the delete keyword in an event and try to use GMLive, it says that there is an error: "Expected a statem...
started by Benjamin Halko Jun 26, 2022
1 reply
228 views
always pops up in the output panel "Httperror: "
started by rendadongdong Jun 20, 2022
3 replies
242 views
When reloading a room it seems that it is no longer possible to get the tilemap id of a given layer. Are these perhaps b...
started by SaraJS Jun 16, 2022
185 views
No replies yet
Hey There, So I decided to dust off GM (updated to the latest version) and obtained the version of GMLLive ( GMLiveForGM...
started by PJGHangouts May 27, 2022
2 replies
356 views
Hi, I'm getting this compile error after installing in GMS 2.3 windows for the first time... Any pointers would be appre...
started by Retchy Apr 19, 2022
2 replies
283 views
After GMLive has run for a while (sometimes just a couple of seconds), the runner exits with non-zero status seemingly a...
started by mrvictordiaz Sep 07, 2020
20 replies
2,397 views
I've updated GMLive to the latest one, but the server still says 0 clients, even with live_enabled set to 1
started by PolyCrunch Games Apr 05, 2022
2 replies
419 views
The extension works great when I'm doing simple GML with no regards to the view but when I add view variables particular...
started by Tanktot Games Apr 05, 2022
2 replies
353 views
Hi there, I just purchased GMLive, imported GMLiveForGMS2.3+.yymps, and did the initial setup by placing the obj and run...
started by Thousand Tonic Apr 03, 2022
2 replies
229 views
Hello, today i'm facing a strange issue with switch/case statement stopped working after reloading script with GMLive, h...
started by chutneyio Mar 24, 2022
6 replies
470 views
As GMS Feather is still in it’s early stage and reports lot of false-positive errors with GMLive, I would like to prop...
started by gnysek Mar 21, 2022
2 replies
423 views
Haven't installed GMLive in a while but needed to install it today and in GMS2 Beta (IDE v2022.200.0.0475 and Runtime v...
started by Bulletproof Outlaws Feb 22, 2022
20 replies
1,576 views