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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

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286
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Recent updates

1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
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11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
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7
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
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5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
1.0.62 - 2022.8 compatibility and alt. server
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8
Room reloading now works for 2022.8 projects (2022.8 added compression to room tile data) There is now a gmlive-server-alt.exe for Windows, which is compiled fo...
1 file — 1.0.62
1.0.59 - Fixes, features, and optimizations
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5
New features You can now live-reload paths! ( path_set_live ) They are not the most popular resource type, but people found various creative uses for them. You...
1 file — 1.0.59
1.0.57 - 2022.2.1 compatibility
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GMLive’s API was updated to match current stable version of GMS2. I hope to release a separate tool for updating the API script automatically soon, but it may...
1 file — 1.0.57
286 topics · Next page · Previous page · First page
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Last post
There's something GMLive does not like in my code, but I'm finding it very difficult to discover what that is. The code...
started by Crysillion Mar 06, 2022
1 reply
161 views
I'm using the GMLiveForGMS2.3+.yymps version. I have set up everything as stated in the cheat sheet and YAL's video. I'm...
started by Studio T-REX Mar 08, 2022
2 replies
166 views
does't work anymore on new version gms2 its make me very very sad!
started by RhysZ Mar 06, 2022
2 replies
179 views
Hello! I'm using a live room and there's an instance that follows a path, when I update the path speed of the instance u...
started by John Peppermint Feb 20, 2022
4 replies
274 views
Amazing job on this asset, it's gunna save me a lot of time! One thing that would complete my workflow would be the abil...
started by schmoo Feb 22, 2022
2 replies
165 views
I'm drawing a chat onto the screen, see below: After I make a change to my code, it stops drawing certain elements of sa...
started by TimVN Feb 15, 2022
3 replies
188 views
Hello there! I need your help as I can't use GMLive since I bought it. If I had bought it directly from yoyo marketplace...
started by EdenGenesis Feb 16, 2022
1 reply
118 views
Ругается "Unable to get object for index 0" на shader_set и shader_reset замененные макроса...
started by rezon1991 Jan 28, 2022
1 reply
158 views
Seems that projects with GMLive aren’t running in GMS 2 2022.1.464 because of Feather feature. Of course since Feather...
started by gnysek Jan 18, 2022
4 replies
286 views
I'm about to finish and build my game for Steam - is there anything I need to do with GML to make sure it doesn't cause...
started by ome6a1717 Jan 22, 2022
2 replies
162 views
I have doubts with the documentation and I don't understand it very well when it comes to assigning integrated functions...
started by Banensoft Jan 13, 2022
1 reply
155 views
I'm using the lastest GMS2 & GMLive. Variables thats causing error are phy_collision_x phy_collision_y phy_col_normal_x...
started by K.Blank Dec 30, 2021
2 replies
171 views
I was trying to update to the new release of GMLive (huge thank you for this amazing asset!!), and I am unable to get it...
started by Quixottic Dec 28, 2021
2 replies
143 views
Hey YAL, I can update objects in the room, but when my camera starts its dead in its tracks instead of moving towards an...
started by Gypsy Dec 09, 2021
2 replies
161 views
Just picked this up, thanks for making it! Are create events supposed to update? I scoured the documentation and forum t...
started by Tomato Sauce Dec 07, 2021
1 reply
270 views
I've created a blank new project in GMS2 ver 2.3.7 and tested both the Room and Object GMLive processes are working as e...
started by Karlstens Nov 28, 2021
5 replies
309 views
Im using both the latest GMLive and GMS2 IDE (2.3.6.595) & Runtime (2.3.6.464). The error: [live][2021/11/13 11:38:31] R...
started by K.Blank Nov 13, 2021
2 replies
194 views
Hello, I am in the process of porting a game from GM8.0 to GMS2.3. Against the recommendations of Yellow AfterLife, I am...
started by KingTremolo Oct 10, 2021
3 replies
189 views
Hello, First of all, thank you very much for this tool! I’m really juicing the most of it 🙂. So far I’ve gotten l...
started by Posho Sep 25, 2021
1 reply
232 views
Just a heads up, I've had instances of these lines causing crashes when I exit the game. (live_live_rooms_start and live...
started by Slyddar Sep 21, 2021
2 replies
142 views