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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

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Recent updates

1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
7
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
1.0.62 - 2022.8 compatibility and alt. server
2
8
Room reloading now works for 2022.8 projects (2022.8 added compression to room tile data) There is now a gmlive-server-alt.exe for Windows, which is compiled fo...
1 file — 1.0.62
1.0.59 - Fixes, features, and optimizations
2
5
New features You can now live-reload paths! ( path_set_live ) They are not the most popular resource type, but people found various creative uses for them. You...
1 file — 1.0.59
1.0.57 - 2022.2.1 compatibility
4
7
GMLive’s API was updated to match current stable version of GMS2. I hope to release a separate tool for updating the API script automatically soon, but it may...
1 file — 1.0.57
279 topics · Next page · Previous page · First page
Topic
Last post
room_height is read-only in gmlive and so writing this variable cause error. But it's not a read_only variable. https...
started by matthewstone218 22 days ago
2 replies
52 views
Hi, I just started using GMLive today and enjoying it so far. Short of using live room functions and changing instance v...
started by LionArc 54 days ago
2 replies
78 views
hi, I keep getting compile error: Script: GMLive at line 953 : "delta" is a macro and cannot be used as an instance vari...
started by mecroider 63 days ago
1 reply
84 views
I've just installed GMLive, and trying to get it working. I was able to do so by including the following code at the sta...
started by spanishflee999 70 days ago
4 replies
121 views
So, I followed the video by Shaun Spalding on live room editing and also followed the "cheat sheet" here and have double...
started by konjecture Jan 15, 2023
14 replies
316 views
Hi, I detect crashes with some skeleton functions like: "skeleton_attachment_exists". I have seen that in the GMLiveAPI...
started by Banensoft 75 days ago
1 reply
72 views
I've just bought this extension but I don't know how to import .yymp to GMS2. It seem to have no option to import this t...
started by plemieux Jul 14, 2018
4 replies
4,493 views
I get the following error when attempting to run my project: Variable <unknown_object>.gml_compile_init(116068, -...
started by bowsette_game Jun 18, 2023
11 replies
275 views
Hello, it is not working when I change something in this script. There are also no messages in the server window when I...
started by castorpollux_285 Jul 25, 2023
6 replies
154 views
In the recent update to GameMaker 2023.4.0.84 released about three weeks ago, template strings were added as a new featu...
started by Micha Faw May 21, 2023
1 reply
151 views
I got room reloading to work, but every time I use it the background becomes white and sort of acts like a background do...
started by Super Rokket May 09, 2023
2 replies
138 views
Hello! I always used GMLive without problems, but lately I started having issues. When I start GMLive server, it says th...
started by montezumashamas Apr 28, 2023
1 reply
151 views
hi. it seems that using sprite_set_live on a sprite disables its 9slice element. i havent tested it thoughrly, but a qui...
started by itaisinger Apr 23, 2023
1 reply
100 views
Hi hi! As always, awesome asset. The last few days without me changing anything (that I know of) whenever I set #macro l...
started by John Peppermint Apr 17, 2023
5 replies
147 views
Curious if the next update will have fixes for the updated audio_ functions? (ex: audio_play_sound can take more variabl...
started by Fermenter Apr 05, 2023
3 replies
134 views
Is there any plan onto implementing live editing of animation curves if it is not made already?
started by MayitaMayoso Mar 31, 2023
2 replies
113 views
Hello, I often use ShadowsocksR to access the Internet (VPN). When I use this program, GMLive cannot run effectively. It...
started by rendadongdong Apr 03, 2023
1 reply
133 views
div will not be rounded, you need to manually floor live_auto_call will cause yyc not to compile
started by yunzl Apr 01, 2023
1 reply
91 views
I'm part of a devteam working on a GMS1.4 project using a private GitHub with about 30 contributors. Recently one of the...
started by Yoshiatom Feb 08, 2023
1 reply
198 views
Hi! The server keeps telling me it has an error indexing a couple of Draw GUI events, specifically where a string starts...
started by Crooked Beaker Jan 24, 2023
2 replies
164 views