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Recent updates

1.0.76 - more fixes & tweaks
3
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
7
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
303 topics · Next page · Previous page · First page
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Last post
Full error message: ___________________________________________ ########################################################...
started by KingDevyn 82 days ago
7 replies
171 views
Hello, I've been using GMLive for awhile and it's worked great until I updated GMS to the latest version, now I keep get...
started by MaxLos 84 days ago
2 replies
116 views
hey. ive been getting this error lately, its been going on for a few weeks and i havent been able to find a fix: Startin...
started by itaisinger 85 days ago
2 replies
92 views
The setting up video is from 2019 and some latest videos are on Shaun Spalding channel! Thank you for what you do!
started by Stezzu 93 days ago
2 replies
122 views
Hi @YellowAfterlife, thanks for the awesome tool I noticed the cheat sheet has an error under Animation curve functions...
started by TheWonderCow 93 days ago
1 reply
72 views
Hey! I wanted to download the extension from the Itch page, and after downloading the yyps file (for 2023 version of GM)...
started by tosch29 94 days ago
1 reply
72 views
I'm trying to set up GMLive on a Windows PC, GM v 2024.2.0. When running gmlive-server.exe I'm getting this error messag...
started by Duister Games Apr 17, 2024
1 reply
61 views
My attempts to compile are being thwarted: "\extensions\GMLive_fallback\pre_build_step.bat\extensions\GMLive_fallback\pr...
started by Dialysis_Mac Apr 17, 2024
2 replies
116 views
Hello, I purchased the asset and am using the latest version of Gamemaker (2024) + the asset (2022+). I've followed the...
started by samyam Mar 28, 2024
1 reply
110 views
After upgrading to GM 2024.2, any function() calls inside live code don't use the caller object. For example, if a funct...
started by cannot_think Mar 11, 2024
2 replies
181 views
Just trying to get GMLive set up before I get too far into setting up a game. I imported into GMS2, made sure the files...
started by Ristray Mar 04, 2024
13 replies
422 views
Hi, Reporting that GMLive produces the following error in the output window without updating saved changes in the code...
started by _MHG_ Mar 05, 2024
9 replies
245 views
In the Create-event of my object for water I set the sprite for the top of the water to live like so: sprite_set_live(sp...
started by cookiedraggy Feb 06, 2024
2 replies
146 views
GMLive won't reload because it says: `array_get_index` requires at least 4 arguments, got 2 However, only 2 values are r...
started by Jammy Productions Feb 05, 2024
3 replies
122 views
When I update a step event containing move_and_collide like this: collider = [tilemap, obj_enemy_parent]; //all elements...
started by Christopher Schwarz Jan 20, 2024
2 replies
141 views
I am referencing specific named instances in code. After I do some changes in the code and restart the game, the instanc...
started by cookiedraggy Dec 23, 2023
1 reply
112 views
For some reason, I keep having this error when attempting to add GMLive to a preexisting Game Maker Studio 1 engine, and...
started by FrogInABoxStudio Dec 15, 2023
4 replies
186 views
Hello! Currently, I'm encountering the following error in the Android physical device testing environment, and live upda...
started by MAISON SATOYA Dec 08, 2023
2 replies
235 views
After upgrading from GMLive 1.0.67, scripts have stopped loading. The server shows "0 scripts" when it's ready, but ever...
started by cannot_think Nov 10, 2023
9 replies
303 views
Isn't there any way to set live all sprite and room simply? I create about 10 Game Maker projects a month, and it is ver...
started by matthewstone218 Nov 14, 2023
116 views
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