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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

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295
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Recent updates

1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
7
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
1.0.62 - 2022.8 compatibility and alt. server
2
8
Room reloading now works for 2022.8 projects (2022.8 added compression to room tile data) There is now a gmlive-server-alt.exe for Windows, which is compiled fo...
1 file — 1.0.62
295 topics · Next page
Topic
Last post
hey. ive been getting this error lately, its been going on for a few weeks and i havent been able to find a fix: Startin...
started by itaisinger 10 hours ago
2 replies
10 views
The setting up video is from 2019 and some latest videos are on Shaun Spalding channel! Thank you for what you do!
started by Stezzu 8 days ago
2 replies
75 views
Hi @YellowAfterlife, thanks for the awesome tool I noticed the cheat sheet has an error under Animation curve functions...
started by TheWonderCow 8 days ago
1 reply
22 views
Hey! I wanted to download the extension from the Itch page, and after downloading the yyps file (for 2023 version of GM)...
started by tosch29 9 days ago
1 reply
29 views
I'm trying to set up GMLive on a Windows PC, GM v 2024.2.0. When running gmlive-server.exe I'm getting this error messag...
started by Duister Games 15 days ago
1 reply
34 views
My attempts to compile are being thwarted: "\extensions\GMLive_fallback\pre_build_step.bat\extensions\GMLive_fallback\pr...
started by Dialysis_Mac 15 days ago
2 replies
39 views
Hello, I purchased the asset and am using the latest version of Gamemaker (2024) + the asset (2022+). I've followed the...
started by samyam 35 days ago
1 reply
77 views
After upgrading to GM 2024.2, any function() calls inside live code don't use the caller object. For example, if a funct...
started by cannot_think 52 days ago
2 replies
142 views
Just trying to get GMLive set up before I get too far into setting up a game. I imported into GMS2, made sure the files...
started by Ristray 59 days ago
13 replies
339 views
Hi, Reporting that GMLive produces the following error in the output window without updating saved changes in the code...
started by _MHG_ 58 days ago
9 replies
190 views
In the Create-event of my object for water I set the sprite for the top of the water to live like so: sprite_set_live(sp...
started by cookiedraggy 86 days ago
2 replies
112 views
GMLive won't reload because it says: `array_get_index` requires at least 4 arguments, got 2 However, only 2 values are r...
started by Jammy Productions 87 days ago
3 replies
83 views
When I update a step event containing move_and_collide like this: collider = [tilemap, obj_enemy_parent]; //all elements...
started by Christopher Schwarz Jan 20, 2024
2 replies
102 views
Hi, this happened on two different Macs. After installing homebrew and Neko VM XCode won't launch automatically when per...
started by Christopher Schwarz Dec 31, 2023
1 reply
97 views
I am referencing specific named instances in code. After I do some changes in the code and restart the game, the instanc...
started by cookiedraggy Dec 23, 2023
1 reply
87 views
For some reason, I keep having this error when attempting to add GMLive to a preexisting Game Maker Studio 1 engine, and...
started by FrogInABoxStudio Dec 15, 2023
4 replies
139 views
Hello! Currently, I'm encountering the following error in the Android physical device testing environment, and live upda...
started by MAISON SATOYA Dec 08, 2023
2 replies
212 views
After upgrading from GMLive 1.0.67, scripts have stopped loading. The server shows "0 scripts" when it's ready, but ever...
started by cannot_think Nov 10, 2023
9 replies
254 views
Isn't there any way to set live all sprite and room simply? I create about 10 Game Maker projects a month, and it is ver...
started by matthewstone218 Nov 14, 2023
94 views
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