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GMRoomPack

Package GameMaker rooms and load them as you please · By YellowAfterlife

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Recent updates

2022.8+ compressed tile map support
5
This update adds support for the updated tile storage format seen in 2022.8+ … I think that’s all? Might have a little code updates from bits it shares with...
2 files — 1.0.12
FX layer support and minor fixes
1
4
2.3 Effect layers are now supported. Note that GM only exports shaders for effect types that are actually used, so make sure to have a layer with the effect app...
1 file
A note on `room_pack_eval_script` in 2.3
4
If you are setting up TXR for eval script for the first time, consider using the version from GitHub (click “download repository”) - it has support for...
Small updates
2
Added an option to compress resulting JSON. When exporting to an included file, the entire file will be compressed (and can be decompressed using buffer_decompr...
2 files
2.3 minifix
2
Fixed an issue where exporting JSON for 2.3 projects would incorrectly prepend function <name>(){ . Gave the packer tool an icon on Windows. Gave the packer too...
1 file
A GMS2.3 version
3
This update adds GMS2.3 beta support to GMRoomPack. You'll want to remove the GMRoomPack folder from included files and import the new one. Updated: Fixed a pa...
1 file
A few more fixes
Fixed GMRoomPack executable not accepting command-line arguments Fixed (?) interactive mode skipping "how do you want to save this" step (and going straight to...
2 files
More small fixes
Fixed the tool denying to pack GMS2 rooms with missing referenced creation code files (which is apparently a perfectly normal thing) Fixed room_pack_load_file n...
2 files
43 topics · Previous page · First page
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Last post
I'm using the room_pack_load_file methodology with exported JSON rooms to load my rooms. In the documentation I notice t...
started by noobcakes Nov 25, 2018
1 reply
294 views
I'm trying to use GMRoomPack with my first project using the export to JSON method. The export seemed to go fine. Now I'...
started by noobcakes Nov 24, 2018
2 replies
380 views
I start a fresh project and import the extension. I created an object named "blank". I created another object named "obj...
started by Largerest Nov 01, 2018
3 replies
344 views