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GMRoomPack

Package GameMaker rooms and load them as you please · By YellowAfterlife

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Topics

Recent updates

2022.8+ compressed tile map support
5
This update adds support for the updated tile storage format seen in 2022.8+ … I think that’s all? Might have a little code updates from bits it shares with...
2 files — 1.0.12
FX layer support and minor fixes
1
4
2.3 Effect layers are now supported. Note that GM only exports shaders for effect types that are actually used, so make sure to have a layer with the effect app...
1 file
A note on `room_pack_eval_script` in 2.3
4
If you are setting up TXR for eval script for the first time, consider using the version from GitHub (click “download repository”) - it has support for...
Small updates
2
Added an option to compress resulting JSON. When exporting to an included file, the entire file will be compressed (and can be decompressed using buffer_decompr...
2 files
2.3 minifix
2
Fixed an issue where exporting JSON for 2.3 projects would incorrectly prepend function <name>(){ . Gave the packer tool an icon on Windows. Gave the packer too...
1 file
A GMS2.3 version
3
This update adds GMS2.3 beta support to GMRoomPack. You'll want to remove the GMRoomPack folder from included files and import the new one. Updated: Fixed a pa...
1 file
A few more fixes
Fixed GMRoomPack executable not accepting command-line arguments Fixed (?) interactive mode skipping "how do you want to save this" step (and going straight to...
2 files
More small fixes
Fixed the tool denying to pack GMS2 rooms with missing referenced creation code files (which is apparently a perfectly normal thing) Fixed room_pack_load_file n...
2 files
Topic
Last post
Hey Yal! Small issue I've had with room pack which I've ignored for a long time. I have rooms stored in scripts, which c...
started by ArcJamie Oct 18, 2020
1 reply
247 views
Since updating to 2.3, variable definitions have not been functional. I use GMLive's built in function for this: room_pa...
started by Kehler Creations Sep 11, 2020
7 replies
434 views
Hello, So I am trying to reduce room load time in my game. I found out that loading rooms from separate .json files is m...
started by Phoebii Mar 20, 2020
2 replies
274 views
Will you make this work with GMS2 Beta? All I get are parsing errors with the new room format. Thank you ;) Error occurr...
started by Bommel24 Jul 05, 2020
3 replies
274 views
Hello, I have just bought your product, and I'm trying to implement it. I've run into problems with layers and tilemaps...
started by Phoebii Jun 10, 2019
9 replies
688 views
I am making a game with very large rooms. When I load a new chunk in, the game freezes for a moment, which I assume is b...
started by Kehler Creations Apr 14, 2020
1 reply
233 views
Let's say you loaded a room in and the player interacted with several objects. Is it possible to utilize this on runtime...
started by hjk321 Apr 08, 2020
1 reply
213 views
is there a way to load a room and have it show in the GUI layer? I'm not super knowledgeable of how the GUI stuff works...
started by barret232hxc Mar 15, 2020
2 replies
275 views
Hi. Sorry to be asking for help again, I've been making use out of this extension a lot and it has become a central part...
started by moppin Feb 24, 2020
2 replies
310 views
Hi, I feel like I must be missing something here but I can't figure out how to get the width / length of a specific "pac...
started by moppin Dec 16, 2019
3 replies
289 views
How would I load a specific room from a pack of rooms? Or are multiple room packs only suitable for random selection? Al...
started by Geoff Moore Sep 14, 2019
2 replies
259 views
Hey there! Firstly this asset looks awesome : ) I have a few questions regarding how it works so I know if it would be s...
started by Geoff Moore Sep 09, 2019
4 replies
362 views
Good evening from the UK! My main goal is to replace placeholder objects in the room by loading them via GMRoomPack, and...
started by ArcJamie Aug 03, 2019
5 replies
477 views
So for my game I am wanting to have a bunch of rooms that I can load in and out as I am playing. I have figured out how...
started by Double7 May 29, 2019
1 reply
325 views
So for Ludum Dare 44 I used https://marketplace.yoyogames.com/assets/479/room-dog this to load rooms within a room. I ma...
started by barret232hxc May 29, 2019
2 replies
286 views
I have an issue where my tileset and object layers somtimes get loaded with wrong depth and as such overlay with things...
started by Bommel24 Jan 27, 2019
8 replies
600 views
I got this error while loading a JSON room from include file: ___________________________________________ ##############...
started by kgm Jan 10, 2019
1 reply
371 views
Hiya, I seem to be getting this error and not exactly sure why. I have a test room with only one object -_______________...
started by Dynamic zero Jan 04, 2019
6 replies
576 views
I use instance variables in my rooms to set up quests and scripted events -- does the plugin offer a way to store and ac...
started by captfitz Jan 03, 2019
1 reply
303 views
I'm getting a code error when calling room_pack_load_file("sect2.json", 1100, 0); It was working fine; then I need to mo...
started by noobcakes Nov 25, 2018
3 replies
1,706 views