FX layer support and minor fixes

  • 2.3 Effect layers are now supported.
    Note that GM only exports shaders for effect types that are actually used, so make sure to have a layer with the effect applied somewhere (even if in an unused room)
  • Fixed an issue with eval_script being called with incorrect self.
  • Unsupported layer types (for any future additions) are handled more gracefully now.


GMRoomPackForGMS2.3.yymps 456 kB
Mar 21, 2022

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So quick, thanks a lot!