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Recent updates

[V2] HTML5 and Linux support!
4
This update brings the earlier promised HTML5 support to V2 and Linux support! Some notes: General native_cursor_create_from_full_path and native_cursor_add_fro...
2 files — 2.1
2024.13 workaround edition
4
There are two things in this version: First, the extension is now a little faster as I recently made some improvements to code generation in GmlCppExtFuncs. Sec...
1 file
[V2] Callbacks and future changes
6
Callbacks This update adds support for callbacks ! If your cursors respond to mouse position changes (such as aiming away from the player character), these let...
3 files — 2.0.2
[V2] Various fixes
5
Fixed native_cursor_add_from_sprite_ext using xoffset instead of yoffset Fixed native_cursor_add_from_sprite_ext not freeing the temporary surface correctly Fix...
2 files — 2.0.1
V2 beta and GM2022.8 compatibility
1
10
This update is a complete rewrite of the extension: Consistent with some of my other recent updates, the DLL is now pretty tiny (10KB total). The extension has...
1 file
2.3.1 compatibility and a mystery crash fix
7
The 2.3.x version now supports both 2.3.0 and 2.3.1 (2.3.1 changes the function signature for buffer_get_surface) Fixed a situational crash when rapidly switchi...
3 files
A 2.3 version and performance improvements
2
A few things: I rewrote the extension to load cursors from memory on Windows (rather than assembling a temporary CUR file to give to WinAPI), which makes it Rea...
3 files
Added a GMS2 version
2
Since GMS2 broke/changed buffer_get|set_surface byte order on Windows specifically. Also finally did some sort of an icon and uploaded the extension to GM Marke...
1 file
Topic
Last post
Dope extension definitely eliminates the mouse lag! I was wondering if there's a way to have the cursor be draw in-scale...
started by Varcroft Oct 12, 2024
3 replies
244 views
Although upon first glance, the cursors look perfect, in recordings they appear quite wide - maybe 1.5 times as wide.
started by Konlet Aug 02, 2024
2 replies
190 views
Hi!! The game I'm working on runs and creates the windows executable without problems, but doing it for HTML5 gives me p...
started by DokZau Apr 28, 2024
7 replies
319 views
tried to compile, all i get is Script: window_set_cursor_impl at line 2 : unexpected symbol "," in expression Script: wi...
started by mob Mar 08, 2024
2 replies
244 views
Thanks for this extension. I'm having an issue with [native_cursor_set_frame] not setting the frame correctly of a curso...
started by wronchi Sep 27, 2023
4 replies
217 views
Does this work when running games as HTML since this most recent update? Simply adding the extension to a project at all...
started by tonyfinale Apr 04, 2023
1 reply
237 views
Hello,! Thanks for this extension, it’s really neat! I’m not sure how to conditionally hide the cursor though. If I...
started by jefvel Mar 25, 2023
4 replies
531 views
This is what happens when the game is compiled with YYC - works fine in VM? - ##########################################...
started by Phoebii Feb 07, 2023
2 replies
275 views
I just noticed when trying to use the recent 'window_set_cursor' version of this thing in the newest GM (v2022.9.1.51 Ru...
started by tonyfinale Oct 24, 2022
1 reply
210 views
I really like using Native cursors for GameMaker. I heard you were working on a update to this extension, how's it comin...
started by daar Sep 08, 2022
2 replies
338 views
Hi! Extension doesn't do anything for me, I'm running the latest 5.1.16 IDE and 5.2.13 Runtime. I have Visual Studio ins...
started by pekopeko173 Jun 13, 2022
3 replies
332 views
When running the game with window_set_fullscreen(true); and then calling window_set_cursor_sprite_ext(sprite, subimg, xs...
started by sayezz Jul 08, 2022
3 replies
207 views
I imagine this might be a device-by-device issue or just a weird Windows thing that's not easily solvable, but the exten...
started by Will Bowerman Jan 19, 2022
2 replies
310 views
Sadly it looks like the latest update to gamemaker has broken it again. Thank you once again for this lovely extension...
started by daar Jan 13, 2022
1 reply
256 views
It appears that there are two versions of this extension - the .gmez version (with 5 files included), and the one used i...
started by ParanoicME Oct 19, 2021
2 replies
230 views
Hola, que puede ser que la extensión al probarla funcionó muy bien y ahora no lo hace. No sabia que mas información d...
started by HumbeDev Aug 29, 2021
2 replies
247 views
I'm very happy with the plugin. It hurts to turn it off and watch the cursor snail around like it used to. But here are...
started by BuyWuppo Nov 25, 2020
2 replies
399 views
Hi! I think there might be a memory leak in the new update . When I build my project with it, it crashes after some time...
started by JamJamTeam Sep 01, 2020
7 replies
494 views
Hi !! I recently updated to your newer version and wanted to ask 3 things. :) 1) Was there a reason you removed the glob...
started by Azenris Jan 02, 2020
2 replies
327 views
game_restart(); crashes the game :( But anyway, big thanks to author! This native fluent cursor adds amazingly a lot to...
started by Master Sky Jan 31, 2019
1 reply
432 views