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Native cursors for GameMaker
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Devlog
[V2] Callbacks and future changes
October 14, 2024
by
YellowAfterlife
6
Callbacks This update adds support for callbacks ! If your cursors respond to mouse position changes (such as aiming away from the player character), these let you change cursors faster than you could...
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[V2] Various fixes
April 02, 2023
by
YellowAfterlife
5
Fixed native_cursor_add_from_sprite_ext using xoffset instead of yoffset Fixed native_cursor_add_from_sprite_ext not freeing the temporary surface correctly Fixed the cursor not updating immediately w...
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V2 beta and GM2022.8 compatibility
September 09, 2022
by
YellowAfterlife
10
This update is a complete rewrite of the extension: Consistent with some of my other recent updates, the DLL is now pretty tiny (10KB total). The extension has a new API - instead of creating a cursor...
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2.3.1 compatibility and a mystery crash fix
October 22, 2020
by
YellowAfterlife
7
The 2.3.x version now supports both 2.3.0 and 2.3.1 (2.3.1 changes the function signature for buffer_get_surface) Fixed a situational crash when rapidly switching between cursors of different sizes. I...
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A 2.3 version and performance improvements
August 31, 2020
by
YellowAfterlife
2
A few things: I rewrote the extension to load cursors from memory on Windows (rather than assembling a temporary CUR file to give to WinAPI), which makes it Really Fast (in case you are one of the peo...
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Added a GMS2 version
December 10, 2019
by
YellowAfterlife
2
Since GMS2 broke/changed buffer_get|set_surface byte order on Windows specifically. Also finally did some sort of an icon and uploaded the extension to GM Marketplace . And increased price to $3 so th...
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