A 2.3 version and performance improvements
Native cursors for GameMaker » Devlog
A few things:
- I rewrote the extension to load cursors from memory on Windows (rather than assembling a temporary CUR file to give to WinAPI), which makes it Really Fast (in case you are one of the people that wanted to change cursors every frame).
- I added a GMS2.3 version, which is by all means identical to 2.2 one.
- I updated the demo with controls to change framerate and an option to show the shadow cursor via cursor_sprite, which gives you a better perspective of lag between in-game drawing and a native cursor.
You can now also hold 5 to see the cursor change colors and wobble around.
2.3 version has been uploaded to marketplace. 2.2 version is not currently updated on marketplace due to... whatever this is supposed to mean
Files
window_set_cursor.yymp 67 kB
Aug 31, 2020
window_set_cursor.yymps 64 kB
Aug 31, 2020
window_set_cursor_demo.zip 1.8 MB
Aug 31, 2020
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Native cursors for GameMaker
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | extension, GameMaker |
More posts
- [V2] Callbacks and future changes38 days ago
- [V2] Various fixesApr 02, 2023
- V2 beta and GM2022.8 compatibilitySep 09, 2022
- 2.3.1 compatibility and a mystery crash fixOct 22, 2020
- Added a GMS2 versionDec 10, 2019
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