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Recent updates

2024.13 workaround edition
4
There are two things in this version: First, the extension is now a little faster as I recently made some improvements to code generation in GmlCppExtFuncs. Sec...
1 file
[V2] Callbacks and future changes
6
Callbacks This update adds support for callbacks ! If your cursors respond to mouse position changes (such as aiming away from the player character), these let...
3 files — 2.0.2
[V2] Various fixes
5
Fixed native_cursor_add_from_sprite_ext using xoffset instead of yoffset Fixed native_cursor_add_from_sprite_ext not freeing the temporary surface correctly Fix...
2 files — 2.0.1
V2 beta and GM2022.8 compatibility
1
10
This update is a complete rewrite of the extension: Consistent with some of my other recent updates, the DLL is now pretty tiny (10KB total). The extension has...
1 file
2.3.1 compatibility and a mystery crash fix
7
The 2.3.x version now supports both 2.3.0 and 2.3.1 (2.3.1 changes the function signature for buffer_get_surface) Fixed a situational crash when rapidly switchi...
3 files
A 2.3 version and performance improvements
2
A few things: I rewrote the extension to load cursors from memory on Windows (rather than assembling a temporary CUR file to give to WinAPI), which makes it Rea...
3 files
Added a GMS2 version
2
Since GMS2 broke/changed buffer_get|set_surface byte order on Windows specifically. Also finally did some sort of an icon and uploaded the extension to GM Marke...
1 file
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Last post
I just updated GM to v2024.13.01.19 and when compiling it throws a compile error 'Script: native_cursor_preinit at line...
started by Duister Games 96 days ago
2 replies
103 views
Hi, First - thank you for your time and effort. I would really be grateful for some advice on this. The documentation li...
started by guy·de·yoyo Jan 29, 2025
2 replies
90 views
Is it correct I need to adjust the scaling when using native_cursor_create_from_sprite_ext after the game window has bee...
started by Duister Games Jan 16, 2025
2 replies
77 views