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Recent updates

1.0.78 - GM2024.11 tweaks and fixes
2
7
New stuff There’s now live_auto_call_nr , which is like the regular live_auto_call , but does an exit instead of a return . You can use it when Feather or GME...
1 file — 1.0.77
1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
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8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
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11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
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8
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
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5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
330 topics · Next page · Previous page · First page
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Last post
Is there a reason gm_live would be draining so much of my fps? I tried running it with 1 live_call in an object of my ga...
started by DrunkenStork Feb 06, 2021
7 replies
541 views
An error occurred while looking for project files in `\\Mac\Home\Documents\GitHub\aerayth\`: std@sys_file_type Called fr...
started by Treefly Studios Feb 28, 2021
1 reply
281 views
Hi, I have GMLive now appear to be running; but on the first few frames the game runs fine and does what I would expect...
started by conceptAlpha Feb 04, 2021
2 replies
523 views
Hello, the 2.3.1 function ds_map_keys_to_array has an issue in GMLive. The function takes an optional second argument of...
started by Daikon Games Feb 12, 2021
2 replies
332 views
Hi, In a collision event, if you use the following: if (live_call()) return live_result; with(other) {show_message("test...
started by _MHG_ Jan 29, 2021
1 reply
272 views
I get these errors opening a project: GMLive at line 2302, 20 : Exception while parsing System.InvalidOperationException...
started by conceptAlpha Jan 28, 2021
3 replies
278 views
I'm probably not doing something right, but is there a way to make a script live? Or is it only objects?
started by ome6a1717 Jan 17, 2021
2 replies
300 views
I see this when I run the gmlive-server.exe file and no updates are being registered
started by Papadoge Jan 12, 2021
3 replies
314 views
So i noticed that having GMLive on my project increased the compile time by 20+ secs, but i found out a fix, move the in...
started by Klno Jan 07, 2021
285 views
No replies yet
The extension doesn't seem to work for me when making an HTML5 game. When running the code, the game crashes right after...
started by BMouse Oct 12, 2020
10 replies
667 views
I've been trying to get GMLive to work again ever since I updated to gms2.31 but no luck so far. This is the error I've...
started by kylethompson Dec 09, 2020
6 replies
488 views
EDIT: Solved The marketplace was providing me with the wrong download; downloading directly from the IDE worked Hey ther...
started by CoxGameworks Dec 07, 2020
2 replies
475 views
Hey All, Using GMS2.3.1 beta, running GMLive 1.0.37 ___________________________________________ ########################...
started by Bingdom Nov 28, 2020
3 replies
297 views
I updated game maker and also imported the newest version of GMLive and when I run my project, this pops up. Any ideas?...
started by Game Soup LLC Nov 23, 2020
7 replies
547 views
___________________________________________ ############################################################################...
started by Jeffdev Nov 25, 2020
1 reply
256 views
I have the following setup: Room reloading is setup as per manual, and is working. If I paint tiles, it reflects in the...
started by cookiedraggy Nov 22, 2020
3 replies
319 views
Hi again, on the latest GMS2.3 beta because I was advised to use it for the performance issue resolution. Unfortunately...
started by SleepySage Nov 19, 2020
3 replies
282 views
I tried doing a Local Import into a new project and none of the Include files (the server .exe etc) appear. I unzipped t...
started by Bulletproof Outlaws Nov 20, 2020
2 replies
279 views
Hello! I just switched to GM 2.3 and was setting up GMLive again. When using the view_camera as an array, as in view_cam...
started by Terry DuBois Sep 21, 2020
3 replies
390 views
I’m not sure that it’s possible at all, but I’m often using “named instances” in room editor (giving them cust...
started by gnysek Sep 09, 2020
5 replies
310 views