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Recent updates

1.0.78 - GM2024.11 tweaks and fixes
2
5
New stuff There’s now live_auto_call_nr , which is like the regular live_auto_call , but does an exit instead of a return . You can use it when Feather or GME...
1 file — 1.0.77
1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
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This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
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11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
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live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
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5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
318 topics · Next page · Previous page · First page
Topic
Last post
The extension doesn't seem to work for me when making an HTML5 game. When running the code, the game crashes right after...
started by BMouse Oct 12, 2020
10 replies
620 views
I've been trying to get GMLive to work again ever since I updated to gms2.31 but no luck so far. This is the error I've...
started by kylethompson Dec 09, 2020
6 replies
464 views
EDIT: Solved The marketplace was providing me with the wrong download; downloading directly from the IDE worked Hey ther...
started by CoxGameworks Dec 07, 2020
2 replies
437 views
Hey All, Using GMS2.3.1 beta, running GMLive 1.0.37 ___________________________________________ ########################...
started by Bingdom Nov 28, 2020
3 replies
281 views
I updated game maker and also imported the newest version of GMLive and when I run my project, this pops up. Any ideas?...
started by Game Soup LLC Nov 23, 2020
7 replies
518 views
___________________________________________ ############################################################################...
started by Jeffdev Nov 25, 2020
1 reply
242 views
I have the following setup: Room reloading is setup as per manual, and is working. If I paint tiles, it reflects in the...
started by cookiedraggy Nov 22, 2020
3 replies
306 views
Hi again, on the latest GMS2.3 beta because I was advised to use it for the performance issue resolution. Unfortunately...
started by SleepySage Nov 19, 2020
3 replies
266 views
I tried doing a Local Import into a new project and none of the Include files (the server .exe etc) appear. I unzipped t...
started by Bulletproof Outlaws Nov 20, 2020
2 replies
263 views
Hello! I just switched to GM 2.3 and was setting up GMLive again. When using the view_camera as an array, as in view_cam...
started by Terry DuBois Sep 21, 2020
3 replies
371 views
I’m not sure that it’s possible at all, but I’m often using “named instances” in room editor (giving them cust...
started by gnysek Sep 09, 2020
5 replies
295 views
Hello! Just downloaded and included this in my project. GMLive works great with a menu item, and I was only calling live...
started by Kaiju Games Nov 18, 2020
2 replies
254 views
Hello, I downloaded gmlive for GMS2 on the YoYo marketplace. It worked well before upadting to gms2.3 ( I I was delaying...
started by Dave.Moon Nov 04, 2020
4 replies
615 views
Hi there, I've got an issue with shader reloading. I've bought the shader_replace_simple extension and imported it into...
started by Daikon Games Oct 10, 2020
1 reply
280 views
I would like to know if there is or will be a support for that.
started by Animeliqite Oct 10, 2020
2 replies
320 views
So this was me coming back to GMS2 after the 2.3 update and updating GMLive, I removed all previous traces of GMLive and...
started by SleepySage Oct 09, 2020
1 reply
333 views
I am running GMS 2.2.5.481, runtime 2.2.5.378. I purchased GMLive and downloaded the 1.0.26 version for GMS2. I cannot u...
started by Zargy Sep 27, 2020
3 replies
328 views
Only got the extension today so I'm still finding my way around. I've got it up and running doing basic stuff like chang...
started by Xerra Sep 26, 2020
7 replies
503 views
Without writing " if live_call() return live_result; " my object's Step event is performing normally with room speed=...
started by Pauloondra Sep 26, 2020
4 replies
609 views
Hello, I'm running GMS2 2.3 (STEAM) - Windows 10 (build ver 1909). I've just purchased this app through the Yoyo market...
started by Karlstens Sep 28, 2020
2 replies
397 views