Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Community

New topic
309
Topics

Recent updates

1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
8
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
309 topics · Next page · Previous page · First page
Topic
Last post
I updated game maker and also imported the newest version of GMLive and when I run my project, this pops up. Any ideas?...
started by Game Soup LLC Nov 23, 2020
7 replies
487 views
___________________________________________ ############################################################################...
started by Jeffdev Nov 25, 2020
1 reply
228 views
I have the following setup: Room reloading is setup as per manual, and is working. If I paint tiles, it reflects in the...
started by cookiedraggy Nov 22, 2020
3 replies
295 views
Hi again, on the latest GMS2.3 beta because I was advised to use it for the performance issue resolution. Unfortunately...
started by SleepySage Nov 19, 2020
3 replies
250 views
I tried doing a Local Import into a new project and none of the Include files (the server .exe etc) appear. I unzipped t...
started by Bulletproof Outlaws Nov 20, 2020
2 replies
240 views
Hello! I just switched to GM 2.3 and was setting up GMLive again. When using the view_camera as an array, as in view_cam...
started by Terry DuBois Sep 21, 2020
3 replies
348 views
I’m not sure that it’s possible at all, but I’m often using “named instances” in room editor (giving them cust...
started by gnysek Sep 09, 2020
5 replies
272 views
Hello! Just downloaded and included this in my project. GMLive works great with a menu item, and I was only calling live...
started by Kaiju Games Nov 18, 2020
2 replies
245 views
Hello, I downloaded gmlive for GMS2 on the YoYo marketplace. It worked well before upadting to gms2.3 ( I I was delaying...
started by Dave.Moon Nov 04, 2020
4 replies
585 views
Hi there, I've got an issue with shader reloading. I've bought the shader_replace_simple extension and imported it into...
started by Daikon Games Oct 10, 2020
1 reply
270 views
I would like to know if there is or will be a support for that.
started by Animeliqite Oct 10, 2020
2 replies
298 views
So this was me coming back to GMS2 after the 2.3 update and updating GMLive, I removed all previous traces of GMLive and...
started by SleepySage Oct 09, 2020
1 reply
315 views
I am running GMS 2.2.5.481, runtime 2.2.5.378. I purchased GMLive and downloaded the 1.0.26 version for GMS2. I cannot u...
started by Zargy Sep 27, 2020
3 replies
308 views
Only got the extension today so I'm still finding my way around. I've got it up and running doing basic stuff like chang...
started by Xerra Sep 26, 2020
7 replies
469 views
Without writing " if live_call() return live_result; " my object's Step event is performing normally with room speed=...
started by Pauloondra Sep 26, 2020
4 replies
580 views
Hello, I'm running GMS2 2.3 (STEAM) - Windows 10 (build ver 1909). I've just purchased this app through the Yoyo market...
started by Karlstens Sep 28, 2020
2 replies
384 views
Hey there, So far 2.3 has been a lot of headache to me and what's worst it's breaking my favorite GM tools. After upgrad...
started by SnoutUp Sep 25, 2020
5 replies
801 views
After room reloads, the old object stays, and the new objects are added on top of that. Like if I were to move an object...
started by ShaubbyPlayz Sep 22, 2020
5 replies
451 views
Hello YellowAfterlife, I have been devoted GMLive user for the last year and a half - mainly for GMS 1.4. I really like...
started by Dave.Moon Sep 13, 2020
1 reply
472 views
Does the code: if(live_call()){ return live_result; } need to be on every Event (ex. Create, Step, etc.) of an object? O...
started by Cain_13 Sep 10, 2020
1 reply
275 views