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Recent updates

1.0.78 - GM2024.11 tweaks and fixes
2
5
New stuff There’s now live_auto_call_nr , which is like the regular live_auto_call , but does an exit instead of a return . You can use it when Feather or GME...
1 file — 1.0.77
1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
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8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
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11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
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live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
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5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
327 topics · Next page · Previous page · First page
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Last post
Using GMS light functions draw_light_define_point and so on once the light got turned on with draw_light_enable it stays...
started by foreverisbetter Sep 01, 2020
1 reply
242 views
Not sure what's going on, but this happens on an empty project. Nothing in it, other than barebone GMLive objects, exten...
started by mrvictordiaz Aug 21, 2020
6 replies
426 views
Error in the latest GMLIve. Version 1.0.29 #############################################################################...
started by Treefly Studios Aug 23, 2020
3 replies
413 views
Hi, I found another bug. This is a very strange one. So I create a new project, import GMLLive, create one object and on...
started by JamJamTeam Aug 22, 2020
4 replies
313 views
So on my end delta_time is undefined, but only on places where it's live_enabled for some reason.
started by mrvictordiaz Aug 30, 2020
3 replies
308 views
create: shader_set_live(sh_Outline,true); draw: if (live_call()) return live_result; Unable to find a handler for except...
started by droog126 Aug 24, 2020
1 reply
251 views
The shader_set() function causes an error in the 2.3 version. [live][19.08.2020 17:48:40] Runtime error: [error] `instan...
started by JamJamTeam Aug 19, 2020
2 replies
215 views
Said the title. e.g. i have a shader named "shd_1" and called it in the draw event of the instance o_sys: shader_set(shd...
started by K.Blank Aug 19, 2020
1 reply
244 views
It's weird, but apparently GMLive doesn't like constructors. it doesn't allow to update: [live][15.08.2020 12:33:28] Err...
started by Evoleo Aug 15, 2020
5 replies
366 views
I've created a blank project to test the extension and here're the issues I've faced: After it reloads the files, some t...
started by Evoleo Jul 14, 2020
36 replies
1,899 views
Hello, I got GMLive a couple of weeks ago and it worked flawlessly. However since yesterday I keep getting this Output e...
started by k47 Aug 05, 2020
5 replies
624 views
In 2.2 / 2.3 have a script constants.gml contains // World settings #macro TILE_SIZE 16 #macro TILE_SIZE_MINUS_ONE TILE_...
started by Goldfinger Aug 18, 2020
4 replies
264 views
Thanks for making macros reload, but can you make enums reload?
started by Treefly Studios Aug 11, 2020
3 replies
263 views
Hello YAL, I am not getting the room reload to work since 2.3. I am following your youtube video on that very closely bu...
started by tegid Aug 02, 2020
2 replies
301 views
I notice in the console log that it's spitting out multiple reload messages at once. I made a brand new project with lit...
started by Bulletproof Outlaws Jul 28, 2020
2 replies
4,489 views
Hello, just bought your extension it’s really good so far, apart from one thing: collisions using the Pixelated Pope...
started by (: Aug 09, 2020
2 replies
291 views
I just bought GMLive and followed all instructions to set it up for Gamemaker Studio 1. The gmlive-server.exe would not...
started by PlasmaNapkin Aug 01, 2020
1 reply
246 views
Can you please fix macros with live reloading? They do not appear to work 100%.
started by Treefly Studios Jul 11, 2020
2 replies
250 views
So i'm making a saving system for my game, and a part of the code is something like this: if (live_call()) return live_r...
started by K.Blank May 31, 2020
5 replies
378 views
So psyched to see GMLive working on GMS2.3! It's not flawless yet but I spent a few days compiling every time I wanted t...
started by Bulletproof Outlaws Jul 20, 2020
3 replies
991 views