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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

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Recent updates

1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
7
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
1.0.62 - 2022.8 compatibility and alt. server
2
8
Room reloading now works for 2022.8 projects (2022.8 added compression to room tile data) There is now a gmlive-server-alt.exe for Windows, which is compiled fo...
1 file — 1.0.62
300 topics · Next page · Previous page · First page
Topic
Last post
Can you please fix macros with live reloading? They do not appear to work 100%.
started by Treefly Games Jul 11, 2020
2 replies
192 views
So i'm making a saving system for my game, and a part of the code is something like this: if (live_call()) return live_r...
started by K.Blank May 31, 2020
5 replies
294 views
So psyched to see GMLive working on GMS2.3! It's not flawless yet but I spent a few days compiling every time I wanted t...
started by Bulletproof Outlaws Jul 20, 2020
3 replies
874 views
As 2.3 moved into half-opened beta, and it's closer to stable release (1-2 months maybe?), I started to wonder will GMLi...
started by gnysek Apr 29, 2020
32 replies
945 views
Reloading doesn't work sometimes with some parts of Game Maker. I have issues with my project with certain objects. For...
started by Treefly Games Jun 27, 2020
3 replies
265 views
It says in the gmlive documentation that dynamic expressions in switch statements are iffy. But, to me it was unclear to...
started by Synthasmagoria Jun 12, 2020
2 replies
425 views
Is it possible to bundle your game with a couple .gml script files that will be loaded at initial runtime by GMLive? For...
started by Coded Games Jun 12, 2020
1 reply
188 views
Hi! If I use a given function in the code, for example: view_camera[0] = camera_create_view(0, 0, 1920, 1080); Then I se...
started by vortexcannon Jun 08, 2020
2 replies
301 views
I confirmed that it didn't work for both functions and found out why. so... i share this solution :) 1. open '<your proj...
started by rsystem Jun 05, 2020
182 views
No replies yet
I'm using GMLive to playtest a moblie game, however there appears to be no changes in game. Here's what I found in the O...
started by Vivid Legends May 30, 2020
3 replies
249 views
Hi, Downloaded this today. Sorry, but I don't yet know all the details of the tool but I've figured out if include if (l...
started by Colton Phillips - Game Engineer Apr 18, 2020
7 replies
366 views
So I'm attempting to use a "live room." The non-live version of the room (which has 5 tilemap layers) works normally and...
started by Game Soup LLC Mar 29, 2020
5 replies
391 views
Hi guys, First of all - GMLive is great, I have been using it for almost one year and it is one of the best GMS extensio...
started by Dave.Moon Apr 02, 2020
2 replies
244 views
Hey there, I've run into a strange issue with GMLive. Everywhere else in my project that i've used the line: if (live_ca...
started by CoxGameworks Apr 04, 2020
2 replies
196 views
Quite simply, running the game in debug mode for me causes a very inconsistent, non-logged crash that throws no errors...
started by SleepySage Mar 13, 2020
1 reply
325 views
physics_test_overlap() Doesn't work at all - it cannot detect collisions between two physical objects while live coding...
started by K.Blank Mar 03, 2020
2 replies
316 views
Hey, didn't see this in the documentation, so I thought I'd report it. This code will compile and run without throwing a...
started by VacantShadeGames Feb 05, 2020
2 replies
234 views
Macros within macros (even basic ones that don't violate the limitations section in the documentation) and macros that u...
started by Bulletproof Outlaws Nov 22, 2019
3 replies
299 views
I've just noticed today, that you can write in GMS2 (and it's valid): var a = 5, var b = 10; and GMLive reports that as...
started by gnysek Jan 29, 2020
2 replies
237 views
Hello! I got a problem with the gmlive server executer. When I load it in game it closes directly. After using the the e...
started by Hikikomori000 Dec 21, 2019
16 replies
532 views