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Recent updates

1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
8
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
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Last post
I'm using GMLive to playtest a moblie game, however there appears to be no changes in game. Here's what I found in the O...
started by Vivid Legends May 30, 2020
3 replies
289 views
Hi, Downloaded this today. Sorry, but I don't yet know all the details of the tool but I've figured out if include if (l...
started by Colton Phillips Apr 18, 2020
7 replies
399 views
So I'm attempting to use a "live room." The non-live version of the room (which has 5 tilemap layers) works normally and...
started by Game Soup LLC Mar 29, 2020
5 replies
444 views
Hi guys, First of all - GMLive is great, I have been using it for almost one year and it is one of the best GMS extensio...
started by Dave.Moon Apr 02, 2020
2 replies
291 views
Hey there, I've run into a strange issue with GMLive. Everywhere else in my project that i've used the line: if (live_ca...
started by CoxGameworks Apr 04, 2020
2 replies
234 views
Quite simply, running the game in debug mode for me causes a very inconsistent, non-logged crash that throws no errors...
started by SleepySage Mar 13, 2020
1 reply
373 views
physics_test_overlap() Doesn't work at all - it cannot detect collisions between two physical objects while live coding...
started by K.Blank Mar 03, 2020
2 replies
366 views
Hey, didn't see this in the documentation, so I thought I'd report it. This code will compile and run without throwing a...
started by VacantShadeGames Feb 05, 2020
2 replies
269 views
Macros within macros (even basic ones that don't violate the limitations section in the documentation) and macros that u...
started by Bulletproof Outlaws Nov 22, 2019
3 replies
350 views
I've just noticed today, that you can write in GMS2 (and it's valid): var a = 5, var b = 10; and GMLive reports that as...
started by gnysek Jan 29, 2020
2 replies
261 views
Hello! I got a problem with the gmlive server executer. When I load it in game it closes directly. After using the the e...
started by Hikikomori000 Dec 21, 2019
16 replies
595 views
The application was unable to start correctly (0xc000007b). Click OK to close the application.
started by kevinttan Dec 22, 2019
3 replies
361 views
Hi! Create events are not fired by the objects when I set up rooms to reload. If it matters, I used the fix from https...
started by Chaoclypse Jan 21, 2020
3 replies
241 views
So I'm experiencing a weird problem with the .exe itself. For some reason, running the application gives me the followin...
started by mzx987 Dec 17, 2019
5 replies
797 views
In setting up live rooms, I found that the built-in `room` variable points (accurately) at `rmBlank`, which is my config...
started by joedaywalt Jan 02, 2020
2 replies
208 views
Whenever I try to run my game in debug mode with the GMLive extension installed, it errors out. It seems like the object...
started by mothware Dec 29, 2019
2 replies
231 views
I'm really enjoying this extension so far but I'm not quite understanding the live room functionality. I think I've got...
started by Will Bowerman Dec 20, 2019
3 replies
285 views
Hello! I just installed the new version of GMLive for GM:S1 after not using the program for a while, but I'm encounterin...
started by RandomFangamer Dec 19, 2019
2 replies
278 views
I'm on a Mac and I'm trying to start the server from the command line via: neko gmlive-server.n I get back "Drag a .gmx...
started by danielmiz Dec 08, 2019
2 replies
408 views
Came across an issue where GMLive doesn't seem to recognize Tilesets as resources. This code executes fine without GMLiv...
started by VacantShadeGames Nov 29, 2019
2 replies
339 views