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Recent updates

1.0.78 - GM2024.11 tweaks and fixes
2
7
New stuff There’s now live_auto_call_nr , which is like the regular live_auto_call , but does an exit instead of a return . You can use it when Feather or GME...
1 file — 1.0.77
1.0.76 - more fixes & tweaks
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Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
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Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
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This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
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Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
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GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
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live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
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2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
332 topics · Previous page · First page
Topic
Last post
I'm trying to get GMLive to compile in GMS1x and I'm not sure if I should remove or include the functions that are after...
started by dsoodak Jan 07, 2018
1 reply
454 views
I followed the tutorial and I'm also using your GMEditor for the scripts, but I still can't see the updates live... I ad...
started by Emi Jan 05, 2018
2 replies
783 views
Hi! Since the last update, the Extension has been giving some compile errors. As you can see in the video, the problem p...
started by Indiebuild Jan 04, 2018
1 reply
469 views
Despite having the documentation, I'm still having a hard time on setting this up for GMS1. Would appreciate any help. T...
started by royceu Nov 20, 2017
3 replies
564 views
GM Live is really cool. I've been playing with it today and am impressed. I noticed that when I run my project in GMS2's...
started by bitlather Dec 07, 2017
2 replies
1,462 views
When I try to use the extension, my changes don't apply and I get syntax error messages. The game compiles fine though...
started by gravelblock Nov 18, 2017
4 replies
492 views