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Recent updates

1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
8
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
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Last post
Using the new functions that the recent runtime 2.2.1.287 update introduced , for example draw_get_font(), makes gmlive...
started by baku Dec 19, 2018
2 replies
460 views
Hello, When trying to use instance_place_list, I get this in the console: [live][6:18:41 PM] Ready! [live][6:18:41 PM] E...
started by noobswestand Dec 11, 2018
1 reply
629 views
I updated GameMaker todo and, when I ran it, got a strange error: ___________________________________________ ##########...
started by bitlather Dec 06, 2018
2 replies
579 views
Sorry for the vagueness of the question but I very naively bought GMLive right before Ludum Dare and used it throughout...
started by DanBradbury Dec 04, 2018
3 replies
452 views
Hello Since downscaling anything in GameMaker looks really really bad (very pixelated), what is the possibility of addin...
started by mrvictordiaz Dec 04, 2018
1 reply
292 views
Hi Yal! Hope you are doing great! I migrated from a Windows machine to a Mac and tried to run GMLive server. I followed...
started by cidwel Oct 22, 2018
7 replies
20,290 views
So every time you want to change something you need to put if(live_call()) return live_result to see changes. Is there a...
started by Appercutdev Sep 25, 2018
1 reply
278 views
Everytime I try and save resources in my project, I get this in the output bar. Nothing in the project itself updates. A...
started by Crazicide Sep 23, 2018
1 reply
725 views
Hi! Now that we have new cool functions for collisions (pe: collision_rectangle_list) could be cool if we can get suppor...
started by cidwel Aug 24, 2018
2 replies
876 views
Sometimes you dont need GMlive but still got the the object in the first room. You output will be filled with "HttpError...
started by The any Key Aug 22, 2018
1 reply
329 views
Hello! After importing GMLive into my 1.4 project, and putting the code for live updating (as well as putting the obj_gm...
started by mikota Aug 07, 2018
4 replies
1,231 views
Getting this error message. Any idea why? works fine without GMLive. [live][5:39:09 PM] Error in menu_navigate: [live][...
started by zeeawk Jul 14, 2018
2 replies
474 views
I'm using option A with getting GMS1 setup. I followed the instructions but I guess I made a mistake since its unable to...
started by Lazy Brain Games Jun 27, 2018
3 replies
460 views
Hey hi, Up until now the extension worked flawlessly. Great Work! But now I get to see this: ###########################...
started by foreverisbetter Jun 15, 2018
2 replies
938 views
merge_colour, with the UK spelling, doesn't work while using live, it just returns 0 instead of the merged colour. merge...
started by baku Jun 11, 2018
1 reply
376 views
Hello! I just bought the extension today and after some testing I noticed some strange behaviors: - I got "Expected a st...
started by kgm May 31, 2018
1 reply
506 views
So I just got this program and I already love it! But I feel like I have more to learn. I would love examples in the doc...
started by daar May 07, 2018
1 reply
479 views
I am unable to use GMLive in games that invoke any skeleton_* function. The log reads: `skeleton_bone_state_get` is not...
started by Palisand Apr 18, 2018
8 replies
511 views
Hi, I have a simple project with a single ds_grid loop in a draw event, that is 35 lines. It's not intensive at all and...
started by Slyddar Apr 27, 2018
1 reply
310 views
The title says all, this is my macros.gml script: enum ia_combat //Current state of the IA { neutral, //default behaviou...
started by Indiebuild Dec 30, 2017
6 replies
967 views