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Recent updates

1.0.78 - GM2024.11 tweaks and fixes
2
5
New stuff There’s now live_auto_call_nr , which is like the regular live_auto_call , but does an exit instead of a return . You can use it when Feather or GME...
1 file — 1.0.77
1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
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Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
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This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
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11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
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live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
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2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
326 topics · Next page · Previous page · First page
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Last post
Hi, this happened on two different Macs. After installing homebrew and Neko VM XCode won't launch automatically when per...
started by Christopher Schwarz Dec 31, 2023
5 replies
311 views
I’m not sure if I’m doing this right, but I store a lot of things in multiline macros to keep my project clean, I ca...
started by Ocram Ratte 67 days ago
4 replies
85 views
Hi YAL, I get the following error, when I add obj_gmlive to my first room and start my project. I'm using latest GMS and...
started by hamrath 91 days ago
5 replies
145 views
Hello YAL, I just bought the extension-- thanks for making such a great thing! I'm currently facing a problem regarding...
started by Ivan Zanotti's MyMadnessWorks Jun 13, 2024
13 replies
605 views
Hello! I'm trying to use GMLive on a constructor with inheritance, and I keep getting "Expected a statement, got ident"...
started by Terry DuBois Feb 12, 2025
2 replies
113 views
Hi, I'm on IDE 11.0.179, Runtime 11.0.226, and since the update GMLive won't work if any assets are referenced in the ev...
started by pauper-prince Jan 15, 2025
11 replies
468 views
I opened up a project that was made on v2023.8.2.108 in the newest Gamemaker v2024.11.0.179 and I'm getting a bunch of c...
started by grakushkin Mar 06, 2025
1 reply
92 views
Hi, I recently purchased and installed GMLive to my project. I'm using GameMaker Studio 1, as stated in the title. When...
started by D0nutv Feb 26, 2025
7 replies
160 views
It doesn't look like this tool has been kept up to date since May of 2024, does this tool work for the August release? I...
started by SomethingSnoopy Feb 15, 2025
2 replies
195 views
Hi, Im having trouble making live room editing when instance with create event code are in. Here is how the rm_test room...
started by PizzaTowerGuy Dec 16, 2019
2 replies
1,632 views
i have a script with a bunch of structs in ( my game data script ) and i wanna be able to change values in it & for it t...
started by DEEP0 Jan 20, 2025
8 replies
282 views
Hope this helps: Error : gml_GlobalScript_GMLive(4786) : "delta" is a macro and cannot be used as an instance variable E...
started by Gypsy Jan 09, 2025
4 replies
141 views
GMLive version 1.0.76 - May 25, 2024 Gamemaker IDE version: 2024.11.0.179 Current Runtime: 2024.11.0.227 I'm running on...
started by Xerra Jan 02, 2025
2 replies
133 views
Getting the following error after updating GMLive to the latest version. My runtime is v2024.8.0.216 (One of the Betas f...
started by cookiedraggy Dec 19, 2024
2 replies
195 views
I've had GMLive in my project for months, and it was working perfectly fine. I haven't touched any scripts, edited the o...
started by Ji'aska Nov 28, 2024
2 replies
156 views
I manually downloaded an older repo that i had up on github and tried to load it up. Project runs fine, but GMLive doesn...
started by grakushkin Nov 13, 2024
3 replies
157 views
So I have these little trigger instances that can do arbitrary things based on a function assigned in the instance creat...
started by SaraJS Nov 12, 2024
1 reply
170 views
Hello, I am having trouble getting the live server (GMS2) to run on Mac. I tried doing the following: brew install neko...
started by nickav Apr 30, 2018
3 replies
859 views
I have "native_cursor_update();" in the step event of my obj_player. Perhaps this isn't the best place to have this line...
started by grakushkin Oct 31, 2024
2 replies
131 views
The installation looks ok, but the modifications don't happen. I tested simple things like changing the player speed in...
started by macmilam Oct 23, 2024
2 replies
126 views