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Recent updates

1.0.78 - GM2024.11 tweaks and fixes
2
5
New stuff There’s now live_auto_call_nr , which is like the regular live_auto_call , but does an exit instead of a return . You can use it when Feather or GME...
1 file — 1.0.77
1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
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Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
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This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
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11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
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live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
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5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
318 topics · Next page · Previous page · First page
Topic
Last post
I'm having some trouble installing the newest version of GM Live into my current project. When I import via the marketpl...
started by Spooky Squid Games May 14, 2024
3 replies
223 views
The new GMS update (IDE 2024.4.0.137, Runtime 2024.4.0.168) introduced Blend Equation manipulation functions, like "gpu_...
started by k47 May 04, 2024
3 replies
193 views
Hi, this happened on two different Macs. After installing homebrew and Neko VM XCode won't launch automatically when per...
started by Christopher Schwarz Dec 31, 2023
2 replies
225 views
hoow do u even change chars???? is it even possible????? i mean...why is there noise in the game when dawloading it then...
started by bryanvspp May 11, 2024
4 replies
215 views
Full error message: ___________________________________________ ########################################################...
started by KingDevyn May 05, 2024
7 replies
300 views
Hello, I've been using GMLive for awhile and it's worked great until I updated GMS to the latest version, now I keep get...
started by MaxLos May 03, 2024
2 replies
186 views
hey. ive been getting this error lately, its been going on for a few weeks and i havent been able to find a fix: Startin...
started by itaisinger May 02, 2024
2 replies
193 views
The setting up video is from 2019 and some latest videos are on Shaun Spalding channel! Thank you for what you do!
started by Stezzu Apr 24, 2024
2 replies
180 views
Hi @YellowAfterlife, thanks for the awesome tool I noticed the cheat sheet has an error under Animation curve functions...
started by TheWonderCow Apr 24, 2024
1 reply
112 views
Hey! I wanted to download the extension from the Itch page, and after downloading the yyps file (for 2023 version of GM)...
started by tosch29 Apr 23, 2024
1 reply
141 views
I'm trying to set up GMLive on a Windows PC, GM v 2024.2.0. When running gmlive-server.exe I'm getting this error messag...
started by Duister Games Apr 17, 2024
1 reply
102 views
My attempts to compile are being thwarted: "\extensions\GMLive_fallback\pre_build_step.bat\extensions\GMLive_fallback\pr...
started by Dialysis_Mac Apr 17, 2024
2 replies
183 views
Hello, I purchased the asset and am using the latest version of Gamemaker (2024) + the asset (2022+). I've followed the...
started by samyam Mar 28, 2024
1 reply
167 views
After upgrading to GM 2024.2, any function() calls inside live code don't use the caller object. For example, if a funct...
started by cannot_think Mar 11, 2024
2 replies
223 views
Just trying to get GMLive set up before I get too far into setting up a game. I imported into GMS2, made sure the files...
started by Ristray Mar 04, 2024
13 replies
626 views
Hi, Reporting that GMLive produces the following error in the output window without updating saved changes in the code...
started by _MHG_ Mar 05, 2024
9 replies
353 views
In the Create-event of my object for water I set the sprite for the top of the water to live like so: sprite_set_live(sp...
started by cookiedraggy Feb 06, 2024
2 replies
206 views
GMLive won't reload because it says: `array_get_index` requires at least 4 arguments, got 2 However, only 2 values are r...
started by Dr Jammy Feb 05, 2024
3 replies
170 views
When I update a step event containing move_and_collide like this: collider = [tilemap, obj_enemy_parent]; //all elements...
started by Christopher Schwarz Jan 20, 2024
2 replies
216 views
I am referencing specific named instances in code. After I do some changes in the code and restart the game, the instanc...
started by cookiedraggy Dec 23, 2023
1 reply
154 views