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Recent updates

1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
8
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
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Sometimes you dont need GMlive but still got the the object in the first room. You output will be filled with "HttpError...
started by The any Key Aug 22, 2018
1 reply
323 views
Hello! After importing GMLive into my 1.4 project, and putting the code for live updating (as well as putting the obj_gm...
started by mikota Aug 07, 2018
4 replies
1,217 views
Getting this error message. Any idea why? works fine without GMLive. [live][5:39:09 PM] Error in menu_navigate: [live][...
started by zeeawk Jul 14, 2018
2 replies
466 views
I'm using option A with getting GMS1 setup. I followed the instructions but I guess I made a mistake since its unable to...
started by Lazy Brain Games Jun 27, 2018
3 replies
453 views
Hey hi, Up until now the extension worked flawlessly. Great Work! But now I get to see this: ###########################...
started by foreverisbetter Jun 15, 2018
2 replies
936 views
merge_colour, with the UK spelling, doesn't work while using live, it just returns 0 instead of the merged colour. merge...
started by baku Jun 11, 2018
1 reply
374 views
Hello! I just bought the extension today and after some testing I noticed some strange behaviors: - I got "Expected a st...
started by kgm May 31, 2018
1 reply
501 views
So I just got this program and I already love it! But I feel like I have more to learn. I would love examples in the doc...
started by daar May 07, 2018
1 reply
477 views
I am unable to use GMLive in games that invoke any skeleton_* function. The log reads: `skeleton_bone_state_get` is not...
started by Palisand Apr 18, 2018
8 replies
498 views
Hi, I have a simple project with a single ds_grid loop in a draw event, that is 35 lines. It's not intensive at all and...
started by Slyddar Apr 27, 2018
1 reply
309 views
The title says all, this is my macros.gml script: enum ia_combat //Current state of the IA { neutral, //default behaviou...
started by Indiebuild Dec 30, 2017
6 replies
957 views
Hi, i buy this extension and i want to know what's IDE in the 4 screenshots ? Thank the extension is awesome !
started by willk24 Feb 21, 2018
2 replies
287 views
Hi! I just bought GMLive (amazing & having lots of fun with it, btw) and got this error. [live][9:26:59 PM] Runtime erro...
started by Jean-Michel Bourget Feb 06, 2018
4 replies
606 views
KnightdeMacBook-Pro:~ knight$ neko /Users/knight/Documents/GitHub/psycho_stage/datafiles/gmlive-server.n Loading `/Users...
started by WeakKnight Feb 01, 2018
1 reply
414 views
I have a group of scripts scr0, scr1 and scr2, all of them joined together in the resource tree under scr0. All of these...
started by correojon Jan 29, 2018
1 reply
337 views
Hello everyone, I'm having issues using this extension in the Draw GUI event. It works perfectly in the Step Event and t...
started by Nikles Jan 13, 2018
5 replies
2,546 views
This happens exactly after I imported the assets from the .gmez into the project, and persists until every GMlive stuffs...
started by Chaosmore Jan 17, 2018
2 replies
556 views
Hey guys, so I've installed the extension according to the instructions, but for some reason nothing updates when I chan...
started by Azurexis Jan 11, 2018
7 replies
699 views
I recently bought and downloaded GMLive and I have been having trouble setting it up. I have followed all steps in the d...
started by RandomFangamer Jan 07, 2018
6 replies
851 views
I'm trying to get GMLive to compile in GMS1x and I'm not sure if I should remove or include the functions that are after...
started by dsoodak Jan 07, 2018
1 reply
422 views