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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

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Recent updates

1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
7
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
1.0.62 - 2022.8 compatibility and alt. server
2
8
Room reloading now works for 2022.8 projects (2022.8 added compression to room tile data) There is now a gmlive-server-alt.exe for Windows, which is compiled fo...
1 file — 1.0.62
297 topics · Next page · Previous page · First page
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I noticed something weird with arrays, and I'm not sure what's up. Whether it's a bug, whether I'm not understanding som...
started by baku Jul 17, 2019
1 reply
287 views
Hi! I have this in a Draw-Event: var _fontBefore = draw_get_font(); When starting the game, GMLive doesn't complain abou...
started by drindilica Jun 25, 2019
1 reply
396 views
Hi! I have this line of code if (targetPickup.y <= QUADRANT_RIGHT_BOTTOM_Y_MIDDLE) { GMLive gives me this erorr: live][...
started by drindilica Jun 16, 2019
1 reply
315 views
Hi, When I run the project through the normal RUN command, then everything works great. But when I run the project throu...
started by BorisZelva Jun 11, 2019
2 replies
418 views
Hi, I just purchased GM Live and I'm not doing so well. I'm using Windows for now. Would like to get it working on my Ma...
started by Redspark May 24, 2019
2 replies
531 views
I’ve managed to get eeverything set up,but the server log keeps timing out. My firewall isn't disabled. Not sure why t...
started by ahartrum Jan 20, 2019
7 replies
450 views
I can start up my project just fine and make a save or two, then I notice that changes are no longer loading, so I check...
started by Game Soup LLC Apr 27, 2019
1 reply
219 views
Hi, First of, this is an excellent tool and I hope you continue improving it! So I tried using the live call and live re...
started by _MHG_ Mar 25, 2019
4 replies
1,036 views
Good day, first of all, thank you very much for your work. It is so much appreciated. I am quite the beginner with progr...
started by tegid Mar 10, 2019
1 reply
525 views
When using room_goto_live(rm_blank) I get an error "No live room was specified". I did all the room setup stuff, but I'm...
started by LK Games Mar 07, 2019
1 reply
381 views
I am working on a built-in editor for my game and whenever I tried to execute GML code that make calls to my custom scri...
started by kgm Feb 09, 2019
2 replies
381 views
Using the new functions that the recent runtime 2.2.1.287 update introduced , for example draw_get_font(), makes gmlive...
started by baku Dec 19, 2018
2 replies
431 views
Hello, When trying to use instance_place_list, I get this in the console: [live][6:18:41 PM] Ready! [live][6:18:41 PM] E...
started by noobswestand Dec 11, 2018
1 reply
576 views
I updated GameMaker todo and, when I ran it, got a strange error: ___________________________________________ ##########...
started by bitlather Dec 06, 2018
2 replies
521 views
Sorry for the vagueness of the question but I very naively bought GMLive right before Ludum Dare and used it throughout...
started by DanBradbury Dec 04, 2018
3 replies
422 views
Hello Since downscaling anything in GameMaker looks really really bad (very pixelated), what is the possibility of addin...
started by mrvictordiaz Dec 04, 2018
1 reply
249 views
Hi Yal! Hope you are doing great! I migrated from a Windows machine to a Mac and tried to run GMLive server. I followed...
started by cidwel Oct 22, 2018
7 replies
12,930 views
So every time you want to change something you need to put if(live_call()) return live_result to see changes. Is there a...
started by Appercutdev Sep 25, 2018
1 reply
257 views
Everytime I try and save resources in my project, I get this in the output bar. Nothing in the project itself updates. A...
started by Crazicide Sep 23, 2018
1 reply
674 views
Hi! Now that we have new cool functions for collisions (pe: collision_rectangle_list) could be cool if we can get suppor...
started by cidwel Aug 24, 2018
2 replies
821 views