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Recent updates

1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
7
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
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Last post
Hey i followed the instruction video and got the following error: ERROR in action number 1 of Create Event for object <u...
started by nfsnoob Apr 14, 2021
1 reply
164 views
I’m getting error when trying to run latest version: at gml_GlobalScript_GMLive_program (line 263) - if(live_enabled)m...
started by gnysek Mar 11, 2021
13 replies
959 views
open terminal and do neko gmlive-server.n then error occured . -- NOTE: "live" code execution errors go into your Output...
started by Yukitama Mar 30, 2021
2 replies
306 views
Tried this on a friends pc today and realised how much time can be saved etc.. You have done so many great tools etc for...
started by CoxyofNewp Mar 27, 2021
153 views
No replies yet
Hi, I bought GMLive but can't use it due to an error when I try to compile my project. This is the error I get: And this...
started by Borja Iranzo Mar 24, 2021
3 replies
335 views
Called from C:\Tools\Dev\HaxeToolkit\haxe\std/neko/_std/Date.hx line 134 Uncaught exception - load.c(237) : Failed to lo...
started by Treefly Games Mar 24, 2021
1 reply
219 views
I just bought this, and still figuring it out, but then i had a thought. Can it be used to add patches and DLC to games?
started by KOMIIWORLDGAMES Mar 14, 2021
2 replies
242 views
Ive gotten this error on some pieces of code, the code works whenever it isn't being updated [live][3/10/2021 11:04:36 A...
started by Klno Mar 10, 2021
3 replies
213 views
Is there a reason gm_live would be draining so much of my fps? I tried running it with 1 live_call in an object of my ga...
started by DrunkenStork Feb 06, 2021
7 replies
434 views
An error occurred while looking for project files in `\\Mac\Home\Documents\GitHub\aerayth\`: std@sys_file_type Called fr...
started by Treefly Games Feb 28, 2021
1 reply
231 views
Hi, I have GMLive now appear to be running; but on the first few frames the game runs fine and does what I would expect...
started by conceptAlpha Feb 04, 2021
2 replies
440 views
Hello, the 2.3.1 function ds_map_keys_to_array has an issue in GMLive. The function takes an optional second argument of...
started by Daikon Games Feb 12, 2021
2 replies
290 views
Hi, In a collision event, if you use the following: if (live_call()) return live_result; with(other) {show_message("test...
started by _MHG_ Jan 29, 2021
1 reply
249 views
I get these errors opening a project: GMLive at line 2302, 20 : Exception while parsing System.InvalidOperationException...
started by conceptAlpha Jan 28, 2021
3 replies
229 views
I'm probably not doing something right, but is there a way to make a script live? Or is it only objects?
started by ome6a1717 Jan 17, 2021
2 replies
255 views
I see this when I run the gmlive-server.exe file and no updates are being registered
started by Papadoge Jan 12, 2021
3 replies
256 views
So i noticed that having GMLive on my project increased the compile time by 20+ secs, but i found out a fix, move the in...
started by Klno Jan 07, 2021
238 views
No replies yet
The extension doesn't seem to work for me when making an HTML5 game. When running the code, the game crashes right after...
started by BMouse Oct 12, 2020
10 replies
562 views
I've been trying to get GMLive to work again ever since I updated to gms2.31 but no luck so far. This is the error I've...
started by kylethompson Dec 09, 2020
6 replies
419 views
EDIT: Solved The marketplace was providing me with the wrong download; downloading directly from the IDE worked Hey ther...
started by CoxGameworks Dec 07, 2020
2 replies
389 views