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Recent updates

1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
8
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
309 topics · Next page · Previous page · First page
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Last post
I've created a blank project to test the extension and here're the issues I've faced: After it reloads the files, some t...
started by Evoleo Jul 14, 2020
36 replies
1,783 views
Hello, I got GMLive a couple of weeks ago and it worked flawlessly. However since yesterday I keep getting this Output e...
started by k47 Aug 05, 2020
5 replies
585 views
In 2.2 / 2.3 have a script constants.gml contains // World settings #macro TILE_SIZE 16 #macro TILE_SIZE_MINUS_ONE TILE_...
started by Goldfinger Aug 18, 2020
4 replies
230 views
Thanks for making macros reload, but can you make enums reload?
started by Treefly Games Aug 11, 2020
3 replies
223 views
Hello YAL, I am not getting the room reload to work since 2.3. I am following your youtube video on that very closely bu...
started by tegid Aug 02, 2020
2 replies
267 views
I notice in the console log that it's spitting out multiple reload messages at once. I made a brand new project with lit...
started by Bulletproof Outlaws Jul 28, 2020
2 replies
4,452 views
Hello, just bought your extension it’s really good so far, apart from one thing: collisions using the Pixelated Pope...
started by (: Aug 09, 2020
2 replies
271 views
I just bought GMLive and followed all instructions to set it up for Gamemaker Studio 1. The gmlive-server.exe would not...
started by PlasmaNapkin Aug 01, 2020
1 reply
211 views
Can you please fix macros with live reloading? They do not appear to work 100%.
started by Treefly Games Jul 11, 2020
2 replies
226 views
So i'm making a saving system for my game, and a part of the code is something like this: if (live_call()) return live_r...
started by K.Blank May 31, 2020
5 replies
341 views
So psyched to see GMLive working on GMS2.3! It's not flawless yet but I spent a few days compiling every time I wanted t...
started by Bulletproof Outlaws Jul 20, 2020
3 replies
943 views
As 2.3 moved into half-opened beta, and it's closer to stable release (1-2 months maybe?), I started to wonder will GMLi...
started by gnysek Apr 29, 2020
32 replies
1,028 views
Reloading doesn't work sometimes with some parts of Game Maker. I have issues with my project with certain objects. For...
started by Treefly Games Jun 27, 2020
3 replies
323 views
It says in the gmlive documentation that dynamic expressions in switch statements are iffy. But, to me it was unclear to...
started by Synthasmagoria Jun 12, 2020
2 replies
521 views
Is it possible to bundle your game with a couple .gml script files that will be loaded at initial runtime by GMLive? For...
started by Coded Games Jun 12, 2020
1 reply
223 views
Hi! If I use a given function in the code, for example: view_camera[0] = camera_create_view(0, 0, 1920, 1080); Then I se...
started by vortexcannon Jun 08, 2020
2 replies
343 views
I confirmed that it didn't work for both functions and found out why. so... i share this solution :) 1. open '<your proj...
started by rsystem Jun 05, 2020
203 views
No replies yet
I'm using GMLive to playtest a moblie game, however there appears to be no changes in game. Here's what I found in the O...
started by Vivid Legends May 30, 2020
3 replies
298 views
Hi, Downloaded this today. Sorry, but I don't yet know all the details of the tool but I've figured out if include if (l...
started by Colton Phillips Apr 18, 2020
7 replies
405 views
So I'm attempting to use a "live room." The non-live version of the room (which has 5 tilemap layers) works normally and...
started by Game Soup LLC Mar 29, 2020
5 replies
462 views