Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

Community

New topic
295
Topics

Recent updates

1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
7
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
1.0.62 - 2022.8 compatibility and alt. server
2
8
Room reloading now works for 2022.8 projects (2022.8 added compression to room tile data) There is now a gmlive-server-alt.exe for Windows, which is compiled fo...
1 file — 1.0.62
295 topics · Next page · Previous page · First page
Topic
Last post
I've just noticed today, that you can write in GMS2 (and it's valid): var a = 5, var b = 10; and GMLive reports that as...
started by gnysek Jan 29, 2020
2 replies
232 views
Hello! I got a problem with the gmlive server executer. When I load it in game it closes directly. After using the the e...
started by Hikikomori000 Dec 21, 2019
16 replies
526 views
The application was unable to start correctly (0xc000007b). Click OK to close the application.
started by kevinttan Dec 22, 2019
3 replies
329 views
Hi! Create events are not fired by the objects when I set up rooms to reload. If it matters, I used the fix from https...
started by Chaoclypse Jan 21, 2020
3 replies
215 views
So I'm experiencing a weird problem with the .exe itself. For some reason, running the application gives me the followin...
started by mzx987 Dec 17, 2019
5 replies
732 views
In setting up live rooms, I found that the built-in `room` variable points (accurately) at `rmBlank`, which is my config...
started by Joe Daywalt Jan 02, 2020
2 replies
182 views
Whenever I try to run my game in debug mode with the GMLive extension installed, it errors out. It seems like the object...
started by mothware Dec 29, 2019
2 replies
200 views
I'm really enjoying this extension so far but I'm not quite understanding the live room functionality. I think I've got...
started by Will Bowerman Dec 20, 2019
3 replies
241 views
Hello! I just installed the new version of GMLive for GM:S1 after not using the program for a while, but I'm encounterin...
started by RandomFangamer Dec 19, 2019
2 replies
238 views
Hi, Im having trouble making live room editing when instance with create event code are in. Here is how the rm_test room...
started by PizzaTowerGuy Dec 16, 2019
2 replies
1,136 views
I'm on a Mac and I'm trying to start the server from the command line via: neko gmlive-server.n I get back "Drag a .gmx...
started by danielmiz Dec 08, 2019
2 replies
374 views
Came across an issue where GMLive doesn't seem to recognize Tilesets as resources. This code executes fine without GMLiv...
started by VacantShadeGames Nov 29, 2019
2 replies
297 views
This is largely the result of me doing stupid things with GML, but you probably would rather have this on record anyway...
started by Dragonite Nov 27, 2019
2 replies
169 views
Hi ! I feel stupid, i try to follow the doc https://yal.cc/r/17/gmlive/ but ... this is not working, i'm noob, so there...
started by Feel Nov 27, 2019
5 replies
366 views
When I try to run the gmlive-server.exe a window pops up but it quickly (almost instantly) closes. Why is this? Could it...
started by ningaman151 Nov 23, 2019
1 reply
371 views
Hey hello everyone! I am using GMS2 and the live call function seems to only work on the draw event and not on the step...
started by underwear1223 Oct 29, 2019
2 replies
281 views
Hey I forgot what I needed to do to disable gmlive to get ready for Production. Can you please remind me?
started by ningaman151 Oct 27, 2019
2 replies
199 views
All I'm doing is changing the image_xscale and image_yscale values before reloading. The duplicated objects appear behin...
started by Makoren Oct 20, 2019
2 replies
242 views
Hello again, I'm not sure whats going on here, but I'd like to clarify if we are allowed to update code in a collision e...
started by _MHG_ Apr 11, 2019
7 replies
921 views
Hello, I would like to know if I can use GMLive while debugging in HTML5? The games I make are web based and unfortunate...
started by shredmer Oct 16, 2019
6 replies
407 views