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Recent updates

1.0.78 - GM2024.11 tweaks and fixes
2
7
New stuff There’s now live_auto_call_nr , which is like the regular live_auto_call , but does an exit instead of a return . You can use it when Feather or GME...
1 file — 1.0.77
1.0.76 - more fixes & tweaks
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Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
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Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
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This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
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Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
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GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
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live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
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2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
333 topics · Next page
Topic
Last post
Not sure if I missed something in the instructions on using live_room but I followed the instructions and now when I edi...
started by zackcubed 9 hours ago
2 replies
11 views
Not sure why it started doing this, I made a game for windows exe and then switched to html and in doing that GMLive did...
started by zackcubed 4 days ago
3 replies
31 views
When I upload my project to GitHub, it stops working, "When I launch Game Maker 2, a pop-up window appears asking me to...
started by God of the determination 5 days ago
5 replies
32 views
Hi! I bought this tool a year ago and it worked for me then with my MacOS-to-mobile setup. However, I was unable to make...
started by kubawsky 18 days ago
3 replies
87 views
I'm getting an error for room hot reload. I'm trying to change an asset layer and I'm getting the following error: _____...
started by Thomaz 17 days ago
3 replies
71 views
Avviamento... (versione protocollo: 106; compilato il 05 marzo 2024) Caricamento in corso 'C:/Users/steve/Documents/GitH...
started by God of the determination 25 days ago
4 replies
134 views
I use a lot of statics in my project, and GMLive tends not to be able to handle them in a lot of cases. For instance, in...
started by RefresherTowel 34 days ago
2 replies
129 views
Hi, I’m unsure if I’m missing something, but trying to set this CSV file with the file_set_live kind of doesn’t wo...
started by Ocram Ratte 52 days ago
5 replies
175 views
I'm using code editor 2 and contructors, eg, new item(x, y, z) , and it fails saying Expected a statement, got construct...
started by WanderlustInTheEnd 55 days ago
2 replies
161 views