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Recent updates

1.0.78 - GM2024.11 tweaks and fixes
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5
New stuff There’s now live_auto_call_nr , which is like the regular live_auto_call , but does an exit instead of a return . You can use it when Feather or GME...
1 file — 1.0.77
1.0.76 - more fixes & tweaks
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Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
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Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
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This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
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Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
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GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
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live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
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2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
322 topics · Next page
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Last post
Apologies if this question has already been asked — I’d be grateful for a link in that case~ Here’s the situation...
started by NekoLab 21 days ago
2 replies
58 views
I have encountered some problems and don't know how to solve. If I can get a solution, I will be very grateful. them.###...
started by QAVC 28 days ago
2 replies
40 views
Hello, I'm developing an iOS game using macOS and recently introduced GMLive. However, when I build and run the game on...
started by Rokkimanda 30 days ago
2 replies
56 views
Hi, this happened on two different Macs. After installing homebrew and Neko VM XCode won't launch automatically when per...
started by Christopher Schwarz Dec 31, 2023
5 replies
279 views
I’m not sure if I’m doing this right, but I store a lot of things in multiline macros to keep my project clean, I ca...
started by Ocram Ratte 34 days ago
4 replies
60 views