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Recent updates

1.0.78 - GM2024.11 tweaks and fixes
2
5
New stuff There’s now live_auto_call_nr , which is like the regular live_auto_call , but does an exit instead of a return . You can use it when Feather or GME...
1 file — 1.0.77
1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
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Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
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This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
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11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
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live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
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5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
330 topics · Next page
Topic
Last post
I'm getting an error for room hot reload. I'm trying to change an asset layer and I'm getting the following error: _____...
started by Thomaz 18 hours ago
3 replies
14 views
Hi! I bought this tool a year ago and it worked for me then with my MacOS-to-mobile setup. However, I was unable to make...
started by kubawsky 1 day ago
1 reply
13 views
Avviamento... (versione protocollo: 106; compilato il 05 marzo 2024) Caricamento in corso 'C:/Users/steve/Documents/GitH...
started by God of the determination 8 days ago
4 replies
84 views
I use a lot of statics in my project, and GMLive tends not to be able to handle them in a lot of cases. For instance, in...
started by RefresherTowel 18 days ago
2 replies
89 views
Hi, I’m unsure if I’m missing something, but trying to set this CSV file with the file_set_live kind of doesn’t wo...
started by Ocram Ratte 35 days ago
5 replies
138 views
I'm using code editor 2 and contructors, eg, new item(x, y, z) , and it fails saying Expected a statement, got construct...
started by WanderlustInTheEnd 38 days ago
2 replies
124 views
I purchased this plugin from the official marketplace, but it is no longer available for download. The webpage only stat...
started by rendadongdong 42 days ago
2 replies
136 views
Hello, I'm trying to run on v2024.13.1.242, but the following error occurs: ___________________________________________...
started by wiliam_omori 48 days ago
7 replies
200 views
Apologies if this question has already been asked — I’d be grateful for a link in that case~ Here’s the situation...
started by NekoLab 74 days ago
2 replies
161 views
I have encountered some problems and don't know how to solve. If I can get a solution, I will be very grateful. them.###...
started by QAVC 81 days ago
2 replies
130 views
Hello, I'm developing an iOS game using macOS and recently introduced GMLive. However, when I build and run the game on...
started by Rokkimanda 83 days ago
2 replies
156 views
Hi, this happened on two different Macs. After installing homebrew and Neko VM XCode won't launch automatically when per...
started by Christopher Schwarz Dec 31, 2023
5 replies
379 views
I’m not sure if I’m doing this right, but I store a lot of things in multiline macros to keep my project clean, I ca...
started by Ocram Ratte 87 days ago
4 replies
151 views
Hi YAL, I get the following error, when I add obj_gmlive to my first room and start my project. I'm using latest GMS and...
started by hamrath Mar 23, 2025
5 replies
209 views