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Topics

Recent updates

1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
8
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
309 topics · Next page
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Last post
Getting the following error after updating GMLive to the latest version. My runtime is v2024.8.0.216 (One of the Betas f...
started by cookiedraggy 3 days ago
1 reply
15 views
I've had GMLive in my project for months, and it was working perfectly fine. I haven't touched any scripts, edited the o...
started by Ji'aska 24 days ago
2 replies
84 views
I manually downloaded an older repo that i had up on github and tried to load it up. Project runs fine, but GMLive doesn...
started by grakushkin 39 days ago
3 replies
61 views
So I have these little trigger instances that can do arbitrary things based on a function assigned in the instance creat...
started by SaraJS 40 days ago
1 reply
69 views
Hi, Im having trouble making live room editing when instance with create event code are in. Here is how the rm_test room...
started by PizzaTowerGuy Dec 16, 2019
3 replies
1,367 views
Hello, I am having trouble getting the live server (GMS2) to run on Mac. I tried doing the following: brew install neko...
started by nickav Apr 30, 2018
3 replies
789 views
I have "native_cursor_update();" in the step event of my obj_player. Perhaps this isn't the best place to have this line...
started by grakushkin 52 days ago
2 replies
66 views
The installation looks ok, but the modifications don't happen. I tested simple things like changing the player speed in...
started by macmilam 60 days ago
2 replies
62 views
Hello YAL, I just bought the extension-- thanks for making such a great thing! I'm currently facing a problem regarding...
started by Ivan Zanotti's MyMadnessWorks Jun 13, 2024
12 replies
442 views
[GMLive][12.07.2024 5:09:33][ERROR] Runtime error: [error] `instance#ref instance 10009(obj_player)` (instance of obj_pl...
started by Dalmac Jul 12, 2024
4 replies
170 views
Hello, I don't quite understand how I can reload local functions or I guess 'methods' using GMLive. I keep getting an er...
started by MaxLos Jun 23, 2024
1 reply
178 views
I'm having some trouble installing the newest version of GM Live into my current project. When I import via the marketpl...
started by Spooky Squid Games May 14, 2024
3 replies
186 views
The new GMS update (IDE 2024.4.0.137, Runtime 2024.4.0.168) introduced Blend Equation manipulation functions, like "gpu_...
started by k47 May 04, 2024
3 replies
165 views
Hi, this happened on two different Macs. After installing homebrew and Neko VM XCode won't launch automatically when per...
started by Christopher Schwarz Dec 31, 2023
2 replies
203 views