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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

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286
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Recent updates

1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
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11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
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7
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
1.0.62 - 2022.8 compatibility and alt. server
2
8
Room reloading now works for 2022.8 projects (2022.8 added compression to room tile data) There is now a gmlive-server-alt.exe for Windows, which is compiled fo...
1 file — 1.0.62
1.0.59 - Fixes, features, and optimizations
2
5
New features You can now live-reload paths! ( path_set_live ) They are not the most popular resource type, but people found various creative uses for them. You...
1 file — 1.0.59
1.0.57 - 2022.2.1 compatibility
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GMLive’s API was updated to match current stable version of GMS2. I hope to release a separate tool for updating the API script automatically soon, but it may...
1 file — 1.0.57
286 topics · Next page
Topic
Last post
In the Create-event of my object for water I set the sprite for the top of the water to live like so: sprite_set_live(sp...
started by cookiedraggy 24 days ago
2 replies
67 views
GMLive won't reload because it says: `array_get_index` requires at least 4 arguments, got 2 However, only 2 values are r...
started by Jammy Productions 25 days ago
3 replies
56 views
When I update a step event containing move_and_collide like this: collider = [tilemap, obj_enemy_parent]; //all elements...
started by Christopher Schwarz 41 days ago
2 replies
72 views
Hi, this happened on two different Macs. After installing homebrew and Neko VM XCode won't launch automatically when per...
started by Christopher Schwarz 61 days ago
1 reply
78 views
I am referencing specific named instances in code. After I do some changes in the code and restart the game, the instanc...
started by cookiedraggy 69 days ago
1 reply
70 views
For some reason, I keep having this error when attempting to add GMLive to a preexisting Game Maker Studio 1 engine, and...
started by FrogInABoxStudio 77 days ago
4 replies
107 views
Hello! Currently, I'm encountering the following error in the Android physical device testing environment, and live upda...
started by MAISON SATOYA 84 days ago
2 replies
165 views
After upgrading from GMLive 1.0.67, scripts have stopped loading. The server shows "0 scripts" when it's ready, but ever...
started by Ice-Lolly Nov 10, 2023
9 replies
207 views
Isn't there any way to set live all sprite and room simply? I create about 10 Game Maker projects a month, and it is ver...
started by matthewstone218 Nov 14, 2023
86 views
No replies yet
room_height is read-only in gmlive and so writing this variable cause error. But it's not a read_only variable. https...
started by matthewstone218 Nov 07, 2023
2 replies
91 views
Hi, I just started using GMLive today and enjoying it so far. Short of using live room functions and changing instance v...
started by LionArc Oct 06, 2023
2 replies
115 views
hi, I keep getting compile error: Script: GMLive at line 953 : "delta" is a macro and cannot be used as an instance vari...
started by mecroider Sep 27, 2023
1 reply
109 views
I've just installed GMLive, and trying to get it working. I was able to do so by including the following code at the sta...
started by spanishflee999 Sep 20, 2023
4 replies
174 views
So, I followed the video by Shaun Spalding on live room editing and also followed the "cheat sheet" here and have double...
started by konjecture Jan 15, 2023
14 replies
388 views
Hi, I detect crashes with some skeleton functions like: "skeleton_attachment_exists". I have seen that in the GMLiveAPI...
started by Banensoft Sep 15, 2023
1 reply
97 views
I've just bought this extension but I don't know how to import .yymp to GMS2. It seem to have no option to import this t...
started by plemieux Jul 14, 2018
4 replies
4,554 views
I get the following error when attempting to run my project: Variable <unknown_object>.gml_compile_init(116068, -...
started by bowsette_game Jun 18, 2023
11 replies
326 views