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Recent updates

1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
8
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
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Last post
Hello, I purchased the asset and am using the latest version of Gamemaker (2024) + the asset (2022+). I've followed the...
started by samyam Mar 28, 2024
1 reply
143 views
After upgrading to GM 2024.2, any function() calls inside live code don't use the caller object. For example, if a funct...
started by cannot_think Mar 11, 2024
2 replies
203 views
Just trying to get GMLive set up before I get too far into setting up a game. I imported into GMS2, made sure the files...
started by Ristray Mar 04, 2024
13 replies
549 views
Hi, Reporting that GMLive produces the following error in the output window without updating saved changes in the code...
started by _MHG_ Mar 05, 2024
9 replies
311 views
In the Create-event of my object for water I set the sprite for the top of the water to live like so: sprite_set_live(sp...
started by cookiedraggy Feb 06, 2024
2 replies
187 views
GMLive won't reload because it says: `array_get_index` requires at least 4 arguments, got 2 However, only 2 values are r...
started by Jammy Productions Feb 05, 2024
3 replies
143 views
When I update a step event containing move_and_collide like this: collider = [tilemap, obj_enemy_parent]; //all elements...
started by Christopher Schwarz Jan 20, 2024
2 replies
191 views
I am referencing specific named instances in code. After I do some changes in the code and restart the game, the instanc...
started by cookiedraggy Dec 23, 2023
1 reply
136 views
For some reason, I keep having this error when attempting to add GMLive to a preexisting Game Maker Studio 1 engine, and...
started by FrogInABoxStudio Dec 15, 2023
4 replies
215 views
Hello! Currently, I'm encountering the following error in the Android physical device testing environment, and live upda...
started by MAISON SATOYA Dec 08, 2023
2 replies
265 views
After upgrading from GMLive 1.0.67, scripts have stopped loading. The server shows "0 scripts" when it's ready, but ever...
started by cannot_think Nov 10, 2023
9 replies
362 views
Isn't there any way to set live all sprite and room simply? I create about 10 Game Maker projects a month, and it is ver...
started by matthewstone218 Nov 14, 2023
138 views
No replies yet
room_height is read-only in gmlive and so writing this variable cause error. But it's not a read_only variable. https...
started by matthewstone218 Nov 07, 2023
2 replies
145 views
Hi, I just started using GMLive today and enjoying it so far. Short of using live room functions and changing instance v...
started by LionArc Oct 06, 2023
2 replies
165 views
hi, I keep getting compile error: Script: GMLive at line 953 : "delta" is a macro and cannot be used as an instance vari...
started by mecroider Sep 27, 2023
1 reply
151 views
I've just installed GMLive, and trying to get it working. I was able to do so by including the following code at the sta...
started by spanishflee999 Sep 20, 2023
4 replies
232 views
So, I followed the video by Shaun Spalding on live room editing and also followed the "cheat sheet" here and have double...
started by konjecture Jan 15, 2023
14 replies
583 views
Hi, I detect crashes with some skeleton functions like: "skeleton_attachment_exists". I have seen that in the GMLiveAPI...
started by Banensoft Sep 15, 2023
1 reply
186 views
I've just bought this extension but I don't know how to import .yymp to GMS2. It seem to have no option to import this t...
started by plemieux Jul 14, 2018
4 replies
4,736 views
I get the following error when attempting to run my project: Variable <unknown_object>.gml_compile_init(116068, -...
started by bowsette_game Jun 18, 2023
11 replies
442 views