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Recent updates

1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
8
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
312 topics · Next page · Previous page · First page
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Last post
Hi hi! As always, awesome asset. The last few days without me changing anything (that I know of) whenever I set #macro l...
started by John Peppermint Apr 17, 2023
5 replies
236 views
Curious if the next update will have fixes for the updated audio_ functions? (ex: audio_play_sound can take more variabl...
started by Fermenter Apr 05, 2023
3 replies
219 views
Is there any plan onto implementing live editing of animation curves if it is not made already?
started by MayitaMayoso Mar 31, 2023
2 replies
197 views
Hello, I often use ShadowsocksR to access the Internet (VPN). When I use this program, GMLive cannot run effectively. It...
started by rendadongdong Apr 03, 2023
1 reply
216 views
div will not be rounded, you need to manually floor live_auto_call will cause yyc not to compile
started by yunzl Apr 01, 2023
1 reply
148 views
I'm part of a devteam working on a GMS1.4 project using a private GitHub with about 30 contributors. Recently one of the...
started by Yoshiatom Feb 08, 2023
1 reply
275 views
Hi! The server keeps telling me it has an error indexing a couple of Draw GUI events, specifically where a string starts...
started by Crooked Beaker Jan 24, 2023
2 replies
244 views
GM 2023.1 introduced singletons: function foo() constructor { static bar = 1; } foo(); // initialised at least once so s...
started by gnysek Feb 13, 2023
191 views
No replies yet
Is it possible to do this without literally pasting "if (live_call()) return live_result;" in all events of all objects...
started by ajlapm Jan 07, 2023
1 reply
203 views
It might be known, but recursive macros cause errors like “X does not have a variable ‘Y’” on live-reloads. I’...
started by Yokin Jan 14, 2023
165 views
No replies yet
I tried adding one myself, but it seems like it only works for object events and not functions (I get this error when it...
started by Yokin Nov 15, 2022
3 replies
338 views
ERROR!!! :: ############################################################################################ ERROR in action...
started by Jeffdev Aug 23, 2020
4 replies
447 views
Hi, I'm trying to get this to work with Snowstate (a finite state machine that puts most things in the create event), an...
started by joseph.a.garza1@gmail.com Dec 13, 2022
4 replies
249 views
xiangtianyuan@xiangtiandeiMac GMLive % neko gmlive-server.n Called from C:\HaxeToolkit\haxe\std/neko/_std/Date.hx line...
started by liangxie Dec 11, 2022
2 replies
305 views
Hi. I just got GMLive 1.0.65 for GMS2.3+. Only the alt version of the gmlive server exe works. Opening the regular one j...
started by Ardeimon Dec 06, 2022
3 replies
279 views
On live reloads it seems like the precision of modulo is reduced, or something like that. Essentially this code: if(live...
started by Yokin Dec 05, 2022
3 replies
233 views
This might be one of the known unfixable constructor issues. BUT: This code works initially, but hard crashes after a li...
started by Yokin Nov 16, 2022
1 reply
324 views
I'm installing GMLive for the first time on v2.3.7.474. Whenever I launch my game I get a list of missing functions- Fun...
started by Yozoraki Sep 24, 2022
4 replies
460 views
Recently i learned that some functions now supports structs, for example instance_create_depth(0,0,0,obj_test,{ myNum...
started by DirectalArrow Nov 12, 2022
1 reply
202 views
As I'm tinkering with how to get my ideal workflow going, I plan on using a number of Script functions (either single or...
started by Stevie Nov 08, 2022
1 reply
334 views