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Recent updates

1.0.76 - more fixes & tweaks
4
Tweaks I have updated the documentation a bunch Explanations for variously antique GameMaker versions have been moved onto separate pages, but also I added some...
1 file — 1.0.76
1.0.74 - GM2024 support and various fixes
9
Changes Minimum supported version is now GM2022 (LTS or stable), 2.3.x version has been archived. Most of the extension’s scripts have been merged back togeth...
2 files — 1.0.74
2024.2 minifix
13
8
This update has caught me off-guard so there will be a proper update after I’m done with the rest of the changes/fixes, but replacing gmlive-server executable...
1 file
1.0.72 - Assorted fixes
5
Constructors no longer try to use Script.staticVar . It was good fun, but this creates a number of issues that are hard to solve in current GML Positions in err...
1 file — 1.0.72
1.0.71 - GML updates and fixes
1
11
GML updates Did you know that any time a new thing is added to GML, I have to re-create it from scratch for GMLive? Non-4-hex escape sequences like "\u65" and "...
1 file — 1.0.71
1.0.67 - small fixes and live_auto_call
12
8
live_auto_call Having noticed that macros can now reference argument array (since when?), I made a macro that you can use instead a normal live_call. So, instea...
1 file — 1.0.67
1.0.65 - 2022.11 compatibility and HTML5 tweaks
14
5
2022.11 API definitions are now updated for 2022.11. Underscores in numbers ( 1_000 ➜ 1000 ) are now supported. Binary literals ( 0b101 ➜ 5 ) are now suppor...
1 file — 1.0.65
1.0.63 - GML updates and a bunch more
4
8
Key changes: Macros are now pretty much in line with “real” GML macros, which means that you can do all sorts of quirky things with them in “live” code...
1 file — 1.0.63
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Last post
Hi! The server keeps telling me it has an error indexing a couple of Draw GUI events, specifically where a string starts...
started by Crooked Beaker Jan 24, 2023
2 replies
243 views
GM 2023.1 introduced singletons: function foo() constructor { static bar = 1; } foo(); // initialised at least once so s...
started by gnysek Feb 13, 2023
185 views
No replies yet
Is it possible to do this without literally pasting "if (live_call()) return live_result;" in all events of all objects...
started by ajlapm Jan 07, 2023
1 reply
197 views
It might be known, but recursive macros cause errors like “X does not have a variable ‘Y’” on live-reloads. I’...
started by Yokin Jan 14, 2023
161 views
No replies yet
I tried adding one myself, but it seems like it only works for object events and not functions (I get this error when it...
started by Yokin Nov 15, 2022
3 replies
336 views
ERROR!!! :: ############################################################################################ ERROR in action...
started by Jeffdev Aug 23, 2020
4 replies
440 views
Hi, I'm trying to get this to work with Snowstate (a finite state machine that puts most things in the create event), an...
started by joseph.a.garza1@gmail.com Dec 13, 2022
4 replies
245 views
xiangtianyuan@xiangtiandeiMac GMLive % neko gmlive-server.n Called from C:\HaxeToolkit\haxe\std/neko/_std/Date.hx line...
started by liangxie Dec 11, 2022
2 replies
301 views
Hi. I just got GMLive 1.0.65 for GMS2.3+. Only the alt version of the gmlive server exe works. Opening the regular one j...
started by Ardeimon Dec 06, 2022
3 replies
277 views
On live reloads it seems like the precision of modulo is reduced, or something like that. Essentially this code: if(live...
started by Yokin Dec 05, 2022
3 replies
230 views
This might be one of the known unfixable constructor issues. BUT: This code works initially, but hard crashes after a li...
started by Yokin Nov 16, 2022
1 reply
319 views
I'm installing GMLive for the first time on v2.3.7.474. Whenever I launch my game I get a list of missing functions- Fun...
started by Yozoraki Sep 24, 2022
4 replies
454 views
Recently i learned that some functions now supports structs, for example instance_create_depth(0,0,0,obj_test,{ myNum...
started by DirectalArrow Nov 12, 2022
1 reply
200 views
As I'm tinkering with how to get my ideal workflow going, I plan on using a number of Script functions (either single or...
started by Stevie Nov 08, 2022
1 reply
321 views
Hello, In the latest GM beta (runtime v2022.1100.0.219) after making some changes in the live code, the runner crashes w...
started by Melius Nov 06, 2022
3 replies
233 views
Hey, I recently upgraded to GMS 2 2.3, downloaded the latest version of GMLive 2.3+, and it works for the most part! How...
started by MathiO Jan 31, 2021
5 replies
580 views
When I run the game normally, there is no problem, but when gmlive is active, I get this error: how can i solve this pro...
started by Enes Kaplan Nov 02, 2022
2 replies
202 views
Gmlive only updates events, not code and variables in events.
started by OVAX Oct 10, 2022
4 replies
347 views
Will this extension work with the Ubuntu 22.04 runtime?
started by Kantros Oct 07, 2022
1 reply
179 views
I am having some trouble with static variables. If I try to live run a function containing static variables, upon reload...
started by Cloaked Games Oct 06, 2022
2 replies
285 views