1.0.21 - buffer_network fix
GMLive.gml for GameMaker » Devlog
So a new GMS2 update came out and got rid of one of the constants, giving you an error like this:
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Create Event for object WaterRockAnimatedTile: Variable WaterRockAnimatedTile.buffer_network(100992, -2147483648) not set before reading it. at gml_Script___lnc_const_decl_f13 (line 33) - gml_const_add("buffer_network",buffer_network); ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script___lnc_const_decl_f13 (line 33) called from - gml_Script___lnc_const_decl (line 16) - __lnc_const_decl_f13(); called from - gml_Script_live_preinit_api (line 28) - __lnc_const_decl(); called from - gml_Script_live_preinit (line 111) - live_preinit_api();
This update fixes that. You can also fix it yourself by opening GMLAPI.gml with a text editor and commenting out the line where the error is (Ctrl+F "buffer_network"). This is the same for any other issues related to functions mismatching between your GMS/GMS2 version and GMLive - you just remove the missing ones.
Files
[archive] GMLive (for GMS1.4).gmez 448 kB
Version 1.0.21 Dec 06, 2018
[archive] GMLive (for GMS2.2.5).yymp 533 kB
Version 1.0.21 Dec 06, 2018
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GMLive.gml for GameMaker
Code and asset live-reloading for GameMaker!
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | extension, GameMaker |
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