1.0.19 - sprite reloading and imrovements
GMLive.gml » Devlog


Additions:
- Sprite reloading! Call sprite_set_live anytime and your sprite will be updated whenever you change it from GameMaker or via external software.
Improvements:
- Specifying server URL as `undefined` will have GMLive not attempt to connect while still allowing to use it's other functions.
- Variable access and function calls now work on deactivated and destroyed instances, save for a few exotic use cases.
- Expanded documentation with more FAQ type topics.
Fixes:
- Fixed GMS2-specific `0x` (instead of `$`) hexadecimal prefix not working.
- Fixed GMS2-specific `return;` (instead of `exit`) syntax not working.
Files
[archive] GMLive (for GMS1.4).gmez 448 kB
Version 1.0.19 Jun 17, 2018
[archive] GMLive (for GMS2.2.5).yymp 533 kB
Version 1.0.19 Jun 17, 2018
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GMLive.gml
Livecoding for GameMaker: Studio / GameMaker Studio 2
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | extension, GameMaker |
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- 1.0.57 - 2022.2.1 compatibilityMar 12, 2022
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- 1.0.54 - small fixesAug 21, 2021
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