1.0.54 - small fixes
GMLive.gml » Devlog
- I added even more error checking for missing/corrupted scripts!
This shows meaningful messages on startup. live_log_script
now has a secondlog_level
argument.
If you ever wanted to make your game beep at you when there’s an error in “live” code, now you can.- Fixed enums/macros not being usable in “live” room creation code and properties.
- Fixed
instance_count
showing a peculiar error when used in “live” code.
Files
GMLive (for GMS2.3 and GM2022+).yymps 895 kB
Version 1.0.54 Aug 21, 2021
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GMLive.gml
Livecoding for GameMaker: Studio / GameMaker Studio 2
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | extension, GameMaker |
More posts
- 1.0.72 - Assorted fixes5 days ago
- 1.0.71 - GML updates and fixesMay 22, 2023
- 1.0.67 - small fixes and live_auto_callDec 15, 2022
- 1.0.65 - 2022.11 compatibility and HTML5 tweaksDec 01, 2022
- 1.0.63 - GML updates and a bunch moreNov 14, 2022
- 1.0.62 - 2022.8 compatibility and alt. serverSep 12, 2022
- 1.0.59 - Fixes, features, and optimizationsAug 03, 2022
- 1.0.57 - 2022.2.1 compatibilityMar 12, 2022
- 2.3.7 updatesNov 29, 2021
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