1.0.53 - GX Jam edition
GMLive.gml for GameMaker » Devlog
Also known as “everyone is suddenly trying to use HTML5 export for the jam”
Fixes
- Fixed GMLive producing invalid JS on HTML5 due to
static a=[]
syntax (report #186114).
This is a re-run of a 2.3.0 bug (#177719), which suggests that my report didn’t make it into unit tests. - Fixed a startup error due to
gc_target_frame_time
andgc_get_target_frame_time
missing in the HTML5 runtime despite being infnames
list. - Fixed some functions not working due to
variable_struct_*
functions mis-firing forid
(and other built-in) variables (report #186192). - Fixed postfix ++/– operators not working for some of the data structure accessors.
- Fixed
repeat (0.66)
executing one iteration unlike 0 iterations in base GML.
Misc.
live_method_get_self
doesn’t work on HTML5 becausemethod_get_self
doesn’t work on HTML5 for non-instances (report #186111)- I have added a script that references a handful of functions/variables so that GMS2 IDE doesn’t complain about them being “unused”.
Files
[archive] GMLive (for GMS2.3).yymps 895 kB
Version 1.0.53 Aug 02, 2021
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GMLive.gml for GameMaker
Code and asset live-reloading for GameMaker!
Status | Released |
Category | Assets |
Author | YellowAfterlife |
Tags | extension, GameMaker |
More posts
- 1.0.76 - more fixes & tweaksMay 25, 2024
- 1.0.74 - GM2024 support and various fixesMar 23, 2024
- 2024.2 minifixMar 05, 2024
- 1.0.72 - Assorted fixesSep 27, 2023
- 1.0.71 - GML updates and fixesMay 22, 2023
- 1.0.67 - small fixes and live_auto_callDec 15, 2022
- 1.0.65 - 2022.11 compatibility and HTML5 tweaksDec 01, 2022
- 1.0.63 - GML updates and a bunch moreNov 14, 2022
- 1.0.62 - 2022.8 compatibility and alt. serverSep 12, 2022
- 1.0.59 - Fixes, features, and optimizationsAug 03, 2022
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